Alchemist dnd 5e reddit The only reason I'm actually making an Alchemist is because I was inspired while fucking around on HeroForge. Alchemist's Fire and Oil, however, deal 1d4+DEX damage on a hit, with Alchemist's Fire dealing fire damage, and Oil dealing bludgeoning, before applying their other effects, such as Oil's coating, or Alchemist's Fire's damage over time. It's why I chose to play alchemist from 1-12, to see if it was even possible to make Alchemists ok. Plus I just love the idea of handing out "potions" in the morning I brewed along breakfast. Step 4) boots of the winding path. Alchemists use their creations to give life and to leech it away. Artificer Alchemist. A place to discuss Dungeons & Dragons. Think of it more like the Alchemist's kit is there to create deadly things, the Herbalism kit is there to create healing things. 90 votes, 24 comments. The healing scales with levels, becoming 3d4 at 5th level, 4d4 at 9th level and 5d4 at 15th level. Since if it worked iwth Alc h SAvant I could fluff it as throwing alchemist fires or explosive vials! Having grown tired of the constant prejudice and discrimination that Tieflings received in the superstitious regions of the Sword Coast, the young Artificer Melissa turned towards the art of alchemy in the hopes of using transmutation to better her life and possibly the lives of others of her kind. You might be able to create an Alchemist class by looking at the PF2e alchemist and the class feat options they have, or check DMsGuild or r/unearthedarcana to see if someone made an Alchemist class you like. Dumb rule, i know. And I’d argue an alchemist artificer is far from the worst class. If you're throwing a vial of acid, the vial would have to break first and so the dm may rule that it would disappear before the damage And how does the High Octane Cocktail work? Does it convert the d6’s to d8’s. The Healer feat also requires a Use an Object Action to use any of its benefits. This is 5e we’re talking about. You can perhaps tell servants and Familiar's to hide in players bags or bags of holdings after they deliver whatever to keep them aoe safe, Truly, the saddest part about all of this, is that even with all of the above tactics, you're still not as effective as the other artificer After creating these elixirs, the alchemist can make a DC10 Alchemist's Supplies check and spend 10 minutes to reroll for another effect, or make a DC15 check to choose an effect. Frankly, with your base alchemist abilities and a few feats, you can manage a shitload of healing and still keep your big slots ready for other stuff. I couldn't find any information on the web regarding an interaction of two features available to an Alchemist character. There isn't anything you really need to change about it. If you're doing Bradley with regeneration (Not technically canon, but the anime kinda portrayed him that way): Fighter: Champion, with the dual wielding fighting style, the dual-wielding feat (+1 AC, can now dual wield weapons that aren't light, and can draw and stow two weapons at once), the resilient feat (for wisdom), Defensive Duelist (makes him real darn hard to hit), the Mobile feat (his My group has agreed on using only official 5e materials. If you like having a bunch of different possible actions in combat (i. Its intended to play like a full caster, but with half the spellslots and a very small spell list. ), then you should enjoy it. id/XONNTbr As an alchemist you're bonus action will be mostly unused so I'd recommend picking the homunculus for one of your infusions. 222 votes, 73 comments. /r/DMAcademy is a subreddit for Dungeons & Dragons Dungeon Masters to ask questions - new and experienced, all are welcome! Members Online My top 28 tips for Dungeon Masters Then catapulting the alchemist's fire and still hiding with a bonus action. Is Alchemist's Doom the same but simply a greater cost (150gp) or is it only a found but no made item somehow? Again, ties in with the alchemist's support role well but adds of offensive support ability. It really is subpar. With the release of the Eberron book I've been super stoked to try out an Alchemist, but it's design (incredibly low number of resources in particular) has been driving me up a wall in regards to getting the most out of the class. Did your GM explicitly say mark of making humans dont exist/cant be reskinned or tweaked? No harm in at least asking. Are you a support Artificer, who makes three Cloaks of the Manta Ray so the Cleric, Rogue, and Paladin can sneak into the enemy base amphibiously? Hi all, this is the first draft of my take on an Alchemist class for 5e. There isn't much info to go on in the player's handbook for crafting potions, so I put together a class system which essentially crafts potions using gp of "raw materials," which Haha, I actually woke up this morning thinking about how to do an alchemist in 5e! It's not really homebrew, but if your DM is okay with reflavoring things, just run a wizard or sorcerer, mechanically, and reflavor your spells to throwing potions and the like. com Whenever you cast a spell using your alchemist's supplies as the spellcasting focus, you gain a bonus to one roll of the spell. For me, the alchemist worked well with poisoner kits and working around trap-planting. The party is currently in an an underground city of Deep Gnomes. We get a free feat to start off, so I'm going with Fey Touched to expand my spellcasting ability. Healing word alone felt like a massive upgrade, not to mention just suddenly gaining spell slots twice as fast. - the alchemist can only ever have 1 experimental elixir on her unless she spends a slot to make another one. Members Online Our DM is giving us a free feat at lvl 1. You can't create alchemist's fire with an herbalism kit just like you can't make a healing potion with an alchemist's kit. I've been looking for a way to play an alchemist for a while now, but the answers I found either didn't fully satisfy me or my DM. mcdmproductions. Another dumb rule I'm currently playing the UA Alchemist, and at lower levels at least it's pretty fun flavor wise (my character is basically a very portly potions professor with a bag of magic ingredients). This proficiency also becomes Expertise at higher levels due to the artificer's natural progression. The worst class isn’t so weak that it’ll be a legitimate detriment to the party. So if alchemist fire is 25gp and a day to make, follow the progression for wizard scrolls and say a '2nd level alchemist fire' is 250gp to make and 3 days of work. r/dndnext • Bad D&D character idea: Wild Magic Barbarian who's just a wizard who's really bad at magic and really mad about it. Components. They are RP skills, essentially. With regards to your question, Artisan or Merchant could be a good shot for an alchemist (practising his craft or trading for exotic ingredients and reagents), as well as Hermit or Far Traveller (not part of this society, interacting only to gather things you can't make yourself). Hey! Alchemist Artificer was my favorite subclass so I've thought a lot about the recent changes lol. This Subreddit focuses specially on the JumpChain CYOA, where the 'Jumpers' travel across the multiverse visiting both fictional and original worlds in a series of 'Choose your own adventure' templates, each carrying on to the next The Alchemist is a class that many people have invented and reinvented, converted and re-worked a number of times. Members Online Need a shady name for an undercover PC Very cool, I particularly love the idea of throwing elementals around. i personally let AT work for healing potions too if theyre a spellcaster already It says its basically Alchemist Fire but can do 7d6 instead of 1d4 a turn of fire damage. Alchemist’s supplies enable a character to produce useful concoctions, such as acid or alchemist’s fire. The best thing about the homunculus is it can grapple you can give you a concentration free flying speed (grapple rules don't care about weight). You are not really supposed to multiclass UA material, but you say your DM would let you do that, they would probably let you use a well designed homebrew. Posted by u/Turbulent_Smell_2836 - No votes and no comments The Alchemist is one of the more criticized subclasses in the game from what I've seen; while it's not absolutely awful, like the PHB ranger or 4 elements monk, its main feature - the experimental elixir (you get to make various potions, basically) is somewhat gimped as A) The free use of it you get on a long rest is randomly chosen, and B) If you want to create more, you have to use spell - however, the alchemist's experimental elixirs can only be given to an incapacitated creature. From the creator of Pony Island and The Hex comes the latest mind melting, self-destructing love letter to video games. A D&D 5e Alchemist artificer needs these to create its Experimental Elixirs, use other subclass features, and empower spells. I like the idea of the Alchemical Formulas as a replacement to Experimental Elixirs and making them scale in effect is a nice touch, though I wonder what they're really adding to the class. It's a very weak subclass on a class that already relies very much on its subclass for a lot of its effectiveness. For more D&D discussion: Discord…. You could look at the alchemist from PF for some inspiration,I feel like the bombs are simple enough to rework into 5e. 2 shots per short rest not a ton but it works nicely--and you can really flavor it up well. For me, though, none of the 5e renditions of the class have ever managed to really capture the spread of options and the sheer flexibility that the class represents. Then everything else is made with alchemist supplies. I've been eying 3 into Arcane Archer--it nets you a nice little tool. com Well, poisoner. The potential problem with using minor conjuration is that the object disappears when it takes damage. D&D 5E Best D&D 5E Best alchemist build. I have worked my way through all of them except for the Alchemist because for a class that’s called Alchemist, you actually don’t do a whole lot of alchemy. The rules in 5e are underwhelming and often contradict eachother for crafting. If summoned, and not killed (so can switch it out after the first ca Hello! My party is about to encounter an Alchemist with an issue with an invasive species plant that is growing at an alarming rate and killing her other plants. Fun and smart additions to… Yeah. There’s an action and a Bonus Alchemist is so much more cleanly made it's better, potions can be super useful, flavor is there. I just started playing a gnome artificer and I was wondering what cantrips to take. Not too shabby. Basically with the alchemist spells, I made most spells a level lower, for instance blur is a 2nd level spell for a normal wizard, but first for alchemist. I get two. What an alchemist does during combat, is contemplate why they chose alchemist instead of any other (sub)class. In this case, my player (life cleric and alchemist) seemed to be interested on certain beasts who looked dehydrated (twist is, the area is being plagued by salt myrmidon/elementals, causing them to dehydrate and suffer because of that). 275K subscribers in the UnearthedArcana community. Under the description, it says to treat the Alchemist's fire as an improvised weapon and to make a ranged attack with it. After rewatching Fullmetal Alchemist: Brotherhood and starting the original Fullmetal Alchemist 2003 anime, I've decided I want to DM a campaign in this setting. TLDR: I've been nerding out super hard on the alchemist class fantasy for my up coming campaign. An alchemist can create elixirs that, when consumed, activate a spell. . I put together a custom made alchemist class under DnD 5e rules, and I thought I would share in case anybody has been looking for something like this as I have been. Build: Variant Human Alchemist (healer feat) - in your hands: a shield and alchemist supplies Point buy: 8 - 14 - 15(+1) - 15(+1) - 10 - 9 (or however you like - max INT, 14 Dex, rest CON is just the general idea here). That version was considerably rough and needed some playtesting. The alchemist's fire may not deal much damage, but it can add up with 1d4+5 fire each turn with no save. Only take another Rogue level after at least reaching 9th level in Alchemist. Maybe the worst artificer, but that doesn’t mean it won’t get the job done well. On paper, this sounds great. If you would prefer to play the Alchemist, then by all means do so. It's mostly gonna be Warlock, but I enjoy the flavor of Artificer/Alchemist. That said, the Transmutation Wizard, on account of being a Wizard, is the far more powerful class. Let's you disengage without taking opportunity attacks. https://docdro. The issue is that it is supposed to be a spells focused subclass, but on a half-caster progression. But the thing that makes Edward special is that he's no specialist, rather a jack of all trades, master of none. Only 2 problems I can think of with 2 equally easy solutions. Healer: Yet more healing that isn't tied to spell slots. I guess if the GM allows for a gnome tinkerer who is a very precise glass-blower could make 2-inch empty glass vials for you to load up with your choice of icey napalm or whatever. I wish they were more spelled out in their applications. I originally tried to do an Avatar: The Last Airbender campaign, but it didn't quite work out as well as I wanted it to (though that can be attributed to it being a text-only campaign It's a little on the weaker side, but still quite solid. Members Online New player in my upcoming D&D oneshot and possibly short term campaign wants PVP despite me saying no many times. 6M subscribers in the DnD community. as for potions, it was a bit unclear in the early years of 5e, but in XGtE, they specified that Herbalism Kit is for healing potions, and Alchemist Tools are for other potions. Consider multiclassing into alchemist artificer for some extra tricks and tools (even if your DM doesn't allow the alchemist's experimental elixir to be used with fast hands, you can still use your bonus action to make a flask attack and get your sneak attack damage off). Good reference there. You can cast a spell from your Alchemist Expanded Spell List by expending charges from the stone equivalent to the spell’s level, rather than expending a spell slot. Artificers are probably my favorite class in DnD 5e. Your Alchemist’s Stone has a number of charges equal to you proficiency modifier, and regains all expended charges when you complete a long rest. What you do with them is up to the player. My battlesmith rolled decent wisdom and ended up multiclassing into druid for story reasons and it really felt like a major power boost. Experimental Grenades (For people who wants to throw stuff at enemies) Hey, I'm looking for help looking for an alchemist class in DnD 5e. That's because experimental elixirs requires a full rest to be made and last until the next full rest. Honestly alchemist is pretty good IMO. You also get proficiency with Alchemist's Fire and Vial's of Acid; Intelligence is your ability for these ranged attacks. The interaction in question: If an Alchemist uses their action & spell slot to create a Healing Elixir from the Experimental Elixir feature, can they utilize their Alchemical Savant to add a bonus of their INT Mod to the healing roll of that Healing Elixir? Of course, there are many specialised alchemists, such as Roy Mustang, the flame alchemist (A sorcerer with a ton of fire spells), or even certain chimaera-makers. e. So it will never be as good a caster as full casters like clerics, and, unlike the other artificers, they lack other abilities to make up for it. I thought that the Psi Points system of the Mystic was a natural thematic fit for a class that brews up effects, so I'd like to hear what you guys think! A few notes: I'm not so happy with a few things, particularly the Alchemist level 6 ability. These changes seem fine balance-wise, but I dont think this will fix the fundemental problem with alchemist. So far I've created one subclass with two more on the way. 3. I was going to take Prestidigitation, but then I… I do like this idea, but I'd also rather have the Alchemical Savant feature at level 5 then the extra attack of the Battlesmith. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Not sure how much work it would need though as it's a full class core ability being shrunk down to a subclass ability. I know a lot of alchemical weapons exist in vanilla, and I'm not sure what explosive weapons exist. Potions in general suck and the bonus action potion rule smiths out their use and makes using them as your main gimmick much more viable. And you need profiency to do so. Typically Alchemist's Fire is made by Alxhemist Supplies. There is a lot of homebrew stuff on this and it really depends on the DM and setting. Welcome All Jumpers! This is a Sister subreddit to the makeyourchoice CYOA subreddit. The Artificer is just a fun class in general. The alchemist artificer subclass caught my eye, and about after a week of forming my character, I could not be more excited! Alchemist is an artificer subclass which I am starting at level 3. The spell must be from the Alchemist’s spell list and be of a level that the alchemist can cast (the spell can be cast at a higher level if the description allows). I made an alchemists class in my own homebrew, but it is essentially just the 5e sorcerer. You choose the appearance of your alchemist supplies; whether it be a flask, a pint, or some other object. 763K subscribers in the dndnext community. This would boost my spells with the alchemy flavor such as my firebolt (reflavored as an alchemist fire bomb) and acid splash (reflavored as throwing acid flasks) cantrips, etc. 1 option you might like to consider though, is taking Replicate Magic Item: 1st level spell tattoo, to pick up Find Familiar. I'm playing an Undead Warlock/Alchemist Artificer and it's a pretty fun set-up. The majority of us are newcomers to DnD so we are trying to keep things as vanilla as possible. With standard health we have 43 HP at level 5. An alchemist can create an elixirs that contain their magic for use at a later time. I think the way it was intended was, “I’d like to use my tools to brew a vial of acid, are there any herbalists that would have necessary ingredients” dm makes a yes no call then says after idk, an hour maybe? A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. The thing I'm struggling with and my question is; Without discussing optimal builds, because the Alchemist is a long way away from being an optimal build sub-class, how does one play an Alchemist and contribute to the party as a whole effectively? Step 3) travel alchemist kit. Tools are frustratingly vague. This lets you use the alchemist kit without holding it, meaning you can have a shield, cast gfb, and still get that +5 damage from your level 5 feature. And I’d like to apologize, I just read that using the bombs uses a Standard Action but also, there is not Standard Action in 5e. An Alchemist is an expert at combining reagents to produce mystical effects. Feedback greatly appreciated. Your action economy sucks . I instituted a mana system in my games and then added an alchemists class with instead of casting spells that cost mana had a potion and poultices list that they expanded as they leveled and they had a pp stat for potion prep. If they are a 20th level alchemist, just say their bombs now do 7d8 base damage instead of 7d6. Because our group is very new, our DM doesn't want anyone using anything outside of vanilla DnD 5e. I can't find anything else about it. Then firebolting and hiding unless they extinguish the alchemist's fire. Rushing 2nd level spells: Vhuman @ Healer at Artificer 1. I should probably add that I mainly want to buff my allies with the potions I brew. 514 votes, 59 comments. I am making a tiefling artificer for a campaign and I am not sure what background to choose, the Tasha's cauldron handbook says that a good background is the guild artisan but I doubt a tiefling would be in a guild due to the extreme racism to them so I don't know what to choose, the character is also legal good so no criminal background. Hello! Many months ago I posted a homebrewed non-magical iteration for an alchemist class for DnD 5e. This is because these are the spells that can be easily put into potions, and an alchemist has a much reduced spell list (no fireballs for you). Make 2nd level alchemist flask stay on like caustic brew. com with the 3d mini models and I came across a plague mask. Alchemist’s supplies include two glass beakers, a metal frame to hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt Hello everyone, I've been playing dnd 5e for some years and have developed many different characters and builds, lately all my characters are built upon some kind of synergy, like a cavalier/battle Smith that uses the steel defender as a mount, or a fighter/druid of the spore to make as many attacks as possible and exploit the bonus melee damage. A subreddit for D&D 5e and One D&D homebrew. The original DnD Next/5e Fighter design goals by Mike Mearls(lead designer on dnd 5e). I'm working on a homebrew class for 5e that lets you play as an Alchemist as depicted in Fullmetal Alchemist rather than as an Artificer subclass. Alchemist works well with Wizard and such. Any ideas, suggestions, or critiques would be greatly appreciated, and I would love to hear some feedback. 5M subscribers in the DnD community. (My alchemist also loves cooking haha) I do love produce flame; also another spell I'd see if GM would allow adding to class list. (I say tweak because I know some people might find the expanded spell list spooky, and the no concentration magic weapon once per day can be very strong or very useless depending on how a GM handles magic items) I REALLY wish 5e had a more codified crafting system, but most DMs and Players seem to want even more hand-waving of components for spells and potions. Everytime the alchemist tries to kill the plant, it grows back within seconds and consumes even more plants. The purpose of this is to allow Alchemical Savant to work without players needed to hold their alchemist supplies in Absolutely. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First… Hi there! I was wondering if characters proficient with alchemist supplies could use their knowledge to analyse blood. do I throw Alchemist's Fire, brew a healing potion, etc. I rule it that healing potions must be made with a herbalist kit. The main draw of the Artificer is the ability to make magical items. In fairness I think only the battle Smith and armourer subclasses gets extra attack like some other classes which get it as a subclass feature or optional feature off the top of my head I know at least 2 bard subclasses get this as well as warlocks can and they are full casters who get extra attack, artificers are half casters like paladins and rangers they should all get an extra attack in my DND 5e - Question about Thief Alchemist Multiclass: Experimental Elixir + Fast Hands? D&D 5e I have yet to find out whether the elixirs are like spell-storing item that can be used with fast hands, or if its more of a "activate an item" thing like magic items. They have such a unique ability with the infusions and can be played in many different playstyles. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1). See full list on dandwiki. Members Online Friend wants to create a “Children of Atom” style Dwarf Cleric that uses Uranium and Radiation. Reply 5e - Making an Artificer Alchemist interesting I'm playing an Alchemist Artificer 6th level in my group's run through of Tales from the Yawning Portal and I honestly have a hard time staying focused and invested in the character. The enemy will have to waste their action if they want to extinguish it. A friend of mine is currently world building and plans on starting up a campaign in the near future with all players starting at level 5. Carry bear traps loaded with a vial of alchemist flame, poison every weapon you can, carry a few hundred feet of rope for casting Snare, ball bearings and caltrops are good too. I'm also planning on making more formulas down the road. What I want to do is create a character that uses explosives and alchemical weapons in combat situations, and uses explosives to brute force a The Alchemist fits pretty well with a medieval setting already. Alchemy is the oldest of artificer traditions, and its versatility has long been valued during times of war and peace. I would say no because the Alchemist's supplies are not made to create poultices and medicines. The latest version u/KibblesTasty's Revised Artificer actually has the Alchemist again, so that would be my go to for theory crafting, but I haven't gotten to play that version of alchemist yet. It requires two actions to make and consume an elixir, spread out over the alchemist and target. A lot of the time it’s up to the dm. The core reason the alchemist is bad is because almost all of the design decisions are fighting against basic 5e design. Inscryption is a narrative focused, card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. It's less throw out bullshit numbers and instead is support heavy like artificer should be. This "you touch a vial" mechanic annoys me, because the Alchemist doesn't need anything except magic to do it. Make it a 10ft radius 2d4 dmg explosion. Thread starter Stoutstien; Facebook X (Twitter) Reddit Pinterest Tumblr WhatsApp Email Share Link. Crafting tools & kits are entirely determined by the DM running the game in 5th edition. Jul 6, 2020 · *Dungeons & Dragons . Play what you want, it’ll work out! Nov 12, 2023 · Tool Proficiency is more of a flavorful feature that gives automatic proficiency with Alchemist's Supplies. I’ll try to reply to messages as fast as I can, I’m just having issues figuring out the best way to play. Unless you're playing with min-maxers, you'll be fine. As an alchemist and with poisoner's, herbalism and alchemist kit prof I can make my own poisons (and potions and other consumables for myself and my team), and bypassing poison resistance not just with poisons but with poison spells sound wonderful, seeing poison is a commonly resisted damage type. r/UnearthedArcana has a Poison and an Alchemy PDF with some nicely balanced rules that you can provide to your DM and see if they sign off on them. I’m playing as a Half-Elf (High) with the Sun/Moon elf stuff and I’m trying to figure out what feat I should use as the Alchemist. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One… Hey r/dnd, I was looking at the rules for Alchemist's Fire and came upon an interesting question. Level Artificer to 5 for your second subclass feature and 2nd level spells, then level Rogue to 3 for the Thief subclass, then continue in Alchemist for the rest of the game. 5th Edition supplements, ARCADIA digital magazine for 5th edition GMs and players, and other MCDM projects, and TRPG advice —————————————————— Need assistance with your MCDM store order or your Kickstarter pledge/preorder? Head to our support site: help. A conglomeration of the ideas and effort of many people, I present the homebrew Alchemist class for d&d 5e. I catapult an Oil flask to a creature and it hits, then I catapult an Alchemist's fire and it hits, will the damage look like this? Scenario 1 My Turn 1 - 3d8 (catapult spell) and the creature is cover in oil My Turn 2 - 3d8 (catapult spell) + 1d4 (alchemist's fire) + 5 (burning oil) Creature's turn - once per turn 1d4 (until Dex DC of 10 This is like my 5th Artificer-related post in the last week, but I'm almost wrapping up building a new character lol. My Armorer/War Wizard is also one of the best characters I've ever played so very happy with them. cipv ayk yygmml kbtoef qcjs zsw fccaq tdmh ijdkrlw vgxb