Mhw elemental damage vs raw. Element feels weaker to me.
Mhw elemental damage vs raw It is a pretty solid option and not something you should overlook. Your weapons are better or worse because fuck you. I recommend looking at arrekz gaming video explaining damage on youtube, basically raw damage depends on the weapon and move the elemental does not. "Secondary" in that, it's not a GS Tackle, an SnS attack done with the shield, etc. That doesn't mean you shouldn't use an elemental weapon, if you like using it, go for it. I’ve played with elemental a bit and can say for sure it can get powerfull with LS the Anja direfang has 600 fire element base and mine currently has 690 after 2 elemental augments, some elemental custom upgrades, and 1 affinity augment, it can get higher as I don’t have the materials for the next level of element augment, and don’t have materials for more custom upgrades either. For SnS, Element doesn't really seem to be worthwhile as Falling Bash does no Elemental Damage since it's performed with your shield and the motion values on Perfect Rush seem to favor Raw significantly more so than Element. For Elemental dmg i heared that each Monster (even those extremely weak to a certain element) have a resistance threshold to it, once you go over it (with your attacks which also apply element) your weapon will always deal it's raw+elemental damage for a certain amount of time. Elemental CBs just got a big boost with MR Kulve weaponry and is now superior to raw CB in some match ups. Helmbreaker is the highest damage hit in MHW LS moveset, which is why you want to take as many opportunities. Unbound-King 6 years ago #3 Lemme seeAs far as I can tell, only the super quick weapons, like Insect Glaive, Dual Swords, and maybe one or two others, will work best with Elemental Sets. This means that faster weapons take better advantage of elements. g. Motion values are not part of the calculation for elemental damage, so high motion values don't buff the elemental damage. on fast hitting weapons, elemental and status damage is king. I was quite impressed with the raw damage stat, but equally as wary because of the low dragon element and 30% affinity. Both elemental and raw damage apply their own multipliers before the final damage numbers, but, if all of these factors are known, a full damage calculation can be performed on both element and raw components, and these independent components can be compared. Elemental damage isn't affected by motionvalue and you want to hit good hitzones anyway and mostly elemental hzv are 25 or higher. Go for what's fun! It depends on the monster and playstyle/goals, but i will say element does have a few things going against it, mainly how the ammo works being designed to pierce and deal its damage across multiple body parts rather than all the damage in one place or the slow methodical ticks of pierce ammo, and many of the element-boosting skills take the form of set bonuses. Now a lot of SnS actually have two or more alternatives, but usually you have a high-elemental and high-raw for each element depending on which tree you pick. element true is 62 in the case of 30% weakness hit for both and in elemental vial (increase element dmg by 25%) element dmg is 23. It's just that compared to other weapons, that percentage is way higher. elemental motion values are generally not as high as raw motion values on the bigger weapons monsters have separate hitzones for element (which is what determines the damage dealt to a particular bodypart) and those don't always overlap with which part takes the highest raw damage even the highest elemental hitzones are just way worse than raw It seems like you are using element awakens on the safi longsword. Anything else? slow hitting weapons like Hammer, Hunting Horn and Greatsword are raw damage and elemental is mostly irrelevant Please correct me if I am mistaken on one of these two points. I'm actually a lance main and tbh I haven't bothered with elemental lances, but that's probably because of my play style. blast actualy outclass poison as a status only reson poison is currently better is because gold rathian weapon are op Raw is pretty meta at the moment, mainly due to the Perfect Rush favouring raw over elemental damage. If you're using DB or Bow then go for Dragon but for all other weapons you can use your standard Blast set, however, he only has 1 star weakness to all status ailments. Just in general. These damage numbers are dependent on attack, affinity, element, sharpness, skills, motion values, ammo and monster defenses. Good luck hunting! Element and Raw. Literally the only monster I can think off in MHW that has some elemental hitzones that rival or surpass the raw damage ones is Uragaan because its (unbroken) Jaw and Tail Tip are absurdly hard and minimally weaker to water than to cut and blunt damage (also, for some reason the elemental hitzone for the jaw gets nerfed all the way down from 40 Hey all, I'm a gunlance main in MHW, but one thing that's bugged me is the effectiveness of using elemental gunlances and it's scaling. Monsters also have raw damage, which is offset by the hunter's Defense stat. . Thunder when it has the golden coat and ice when it doesn't. Since World and IB have damage numbers, you can just hit a target with the TCS and see whether the raw or elemental GS With Raw, only a percentage of your raw is used when attacking, depending on the attack. In that case, dark claw demise would be a definate upgrade in raw, element and sharpness. Unlike Alatreon, Fatalis doesn't force you to use element. Raw and elemental are separate values so consider both when picking weapons. Hammer, Greatsword, Gunlance, Heavy Bow Gun and Hunting Horn are all pretty much definitively better with raw damage. The threshold for raw damage was increased in World but not for elemental damage so it's even worse now. It is calculated by adding the elemental damage to the raw damage of each of your attacks with every hit, making it easier for you to take down monsters that would otherwise be hard to defeat when only Elemental damage is the non raw damage on the weapon. after that the resistance has to be overcome again. Both Raw (Physical) and Elemental Damage dictate the damage any attack does directly, while Status Effects convey damage and debuffs indirectly. the raw attack contributes significantly less than the elemental attack Not quite. This is how to calculate how much Elemental damage you will deal given the value shown by your weapon: Yes because as the game is, raw damage is a lot more powerful. Meanwhile Elemental Damage is a mostly fixed bonus on each hit, depending only on monster part, meaning More hits = More damage. raw bows and dual blades mostly aren’t great for most hunts, though there are matchups where element in Element feels weaker to me. Helmbreaker has a 0. World, however, takes this to whole new levels. 3 multiplier on element. Essentially, even though GS charges get elemental MVs higher than 1 (which are pretty rare, most moves just deal a flat amount of elemental damage), their raw MVs are also so high that it's more worthwhile to invest in raw. So by just using raw, you are sacrificing half your damage potential. Again element vs raw is context sensitive and we need to flush out how element weakness have been changed if at all for this iteration of monster hunter before it becomes definitive Elemental builds will always do more damage, but the actual percentage increase from Raw isn’t a huge difference. Raw on the other hand is affected by motionvalue and the poke you mainly do with wide shelling has pretty bad motionvalue of 24. There calculators online for raw damage of each weapon, but remember weaknesses of monsters play a huge factor as well. The longer the animation for the move takes, the higher the motion value, and the higher the motion value, the higher raw damage that move does. As a comparison, the elemental build that you posted, using a suboptimal but standard combo of quick shot, rapid, rapid, rapid, power shot the elemental build does 651 damage on average and the raw build does 484 damage on average. But if your raw increases, your elemental becomes a smaller percentage of your total damage. Rather, they just space out the elemental damage, yielding lower dps. What is the raw damage? If the raw damage is high enough (e. Perfect Rush spam is the new meta for SnS, and it has a crap elemental damage modifier. Elemental builds are something that you do "for fun". Elemental damage is separate from raw. So when you do a crit without critical element the damage will be: raw crit damage + element damage. Generally, slower move = More Raw Damage. Going full Raw, I believe you deal about 5% less damage on average vs Elemental. This means that the raw deficit that elemental weapons have vs raw is made even worse because the element that’s supposed to make up for that loss in raw is gimped even further on your highest MV attack that you’re realistically supposed to throw out whenever you have the opening to do so. Faster weapons benefit more than slower ones. When attacks strike a monster, two types of damage are dealt: Physical (Raw) damage, and Elemental damage (but only if the weapon has an Elemental attribute). For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances. Raw vs Element used to be close to another before Iceborne, since the infinite combo only dealt slightly less damage than the scaling slash into the descending shield bash combo, Iceborne added and at some point buffed the Perfect Rush, so now it just hits incredibly hard, to the point where element is basically nonexistant outside of maybe one case, well, two if you count Ebony Odogaron, who However, because raw is easier to build (only need to build 1 set vs how many element builds you're building to counter matchups), many people wind up building a raw set for general purpose hunting, and only really building elemental sets for specific fights or farming specific monsters (most notably sunbreak's endgame, where you're just you should definitely read up on elemental damage, but to be more specific to SnS, perfect rush made SnS a raw focused weapon. Add on the fact that most weapons are 'balanced' where higher raw ones typic Jul 3, 2022 · - High rank KT is very vulnerable to elemental damage. Deviljho weapons have high raw with a bit of elemental damage, compared to vaal hazak, which have descent raw and descent elemental Is it worth building True Elemental Crit on any weapons that aren't SnS/Bow/DB? I'm assuming status weapons are probably pretty good too, but i'm specifically talking about elemental. Nothing else about the gameplay changes. Her attacks are faster and using temporal/rocksteady to flinch shot her to the wall doesnt work anymore, instead you would got pinned and open to punishment. So if you're good at landing KOs, the damage difference isn't much. HR Siege KT has really fat elemental hzv and not great raw HZVs - so matching up elemental DBs is very effective (albeit a bit tedious since weaknesses switch up by phase). I usually just go for elemental damage due to my armor (increase elem damage whenever I crit). Anything can work, but slow weapons are better suited to raw damage. Yes, that's the damage your doing with all restistances of the monster, motion values, etc calculated. White sharpness damage increase is 12% more vs blue sharpness for raw, and 6% for elemental. - You can go back to camp with farcaster or with the map if KT ran away and swap out weapons. If you already to fatalis you should probably just stick to farming MR KT. Honestly, unless you're doing speedruns it's not a huge deal and you're unlikely to notice a large difference. Elemental doesn’t care about Motion Value. Raw is better for LS due to poor element scaling, high Motion Values on attacks like Helmsplitter, bad element Hitzone Values on monsters, and a lack of solid elemental options unlike in base World where Kjarr LS' were solid competitors with the BIS Raw options. Yes Sharpness impacts Elemental damage, but not as drastically as raw attacks. Because each weapon move has a motion value that further affects damage but this mostly affects raw, this means slow weapons that get huge motion values get a huge boost to the raw damage but hardly affect the elemental, take the shara GS it has a 540 elemental damage so 54 dragon damage on each attack, then take the dual blades at 330 dragon It's like saying your weapon will do 100 damage on raw, but a 3-star weakness to water adds an extra 50 water damage. So if you have a base 5 elemental resist you can prevent the blight. The elemental damage cap being so low that many weapon types don't have a single weapon that can use <Element> Attack +5 (or even +3), generally higher raw hitzones in monsters and non (Made up scenario) great sword did 300 raw + 25 elemental damage in one hit, while the dual blades did 30 raw + 25 six times over. Elemental wins in single-player against monsters that are very weak to an element (>25 elemental hit zone value). What is the sharpness? The best defensive skill in game is Health Boost, Divine Blessing, Maisma resist against Vaal Hazaak, elemental resist, and then like stun resist and tremor resist. element, it is very matchup dependent. Don't bother with elemental horns, if you don't want to put a good amount of time grinding for sets that are going to be situational on most monsters. This means that, for the most part, Elemental Damage is a flat addition to a weapon's damage. 09 per attack At velkhana's fight mechanics is all about managing her aura. Feb 6, 2024 · Elemental damage is more beneficial for fast hitting weapons like dual blades, bow, and charge blade, while raw damage is more preferable for slow hitting weapons like great sword and gunlance. You're still doing mostly raw damage so lots of "good elemental" weapons are still noob traps. like breaking Behemoths face. Yeah that helps me understand how it works a bit more. Affinity and critical boost affect only the raw damage not elemental. Raw is pretty much better in all cases, even when using fast elemental weapons vs monsters weak to the elemental damage. So is a kjarr bow with elemental damage boosted to the max with 100% affinity or the bow with raw boosted to the max and blast or poison with 100% affinity better? Edit: this isnt for alatreon. Raw is usually more efficient and "braindead". Make sure you run Critical Element on both. 8. Nothing I've said has addressed the raw augment, but yes you'll probably find it to be better if you use weapons with high elemental damage. Is the lightning GS always better, and even against enemies immune to lightning it breaks even, because it does the same damage normally with a chance for extra With Velkhana critical element are we looking at elemental lance now being superior to raw lance? The best “not true” raw lance I can find is the Ruiner Nergigante with 667 raw, and 180 dragon element. Although Greatsword has some playstyle differences that can make elements work like Crit Draw. Status (poison, paralysis, sleep and blast) is a little different. Element and Raw. Dragon piercer performs worse on elemental bows because the ratio of its raw motion value to its elemental value is skewed towards its raw value. If you get bored and mess with Elemental, the KT ice glaive is fun or you can give your bugs Elemental damage, but in general I prefer raw. Elemental damage has generally been underwhelming throught series history, with only a few of the weapon types even caring about elements. E. Especially in world, it is better to just use weapons with the highest raw damage and affinity, elemental damage can be almost completely ignored on weapons except for dual blades and bow. Elemental hit zone values are different from raw hit zone values and element can’t crit unless you have the crit element skill on your build. I always thought elemental damage was kind of like a consistent "true damage" that ignores a monsters raw defenses. The way elemental damage is calculated in in monster hunter is very weird and not intuitive. Nov 23, 2023 · Elemental Damage is a simple damage system that adds bonus damage to a monster weak against the elemental attribute of your equipped weapon. Elemental damage is a fixed amount that is added to every attack, big or small. If you are willing to grind out the gear required for elemental (as you need at least 3-4 different bows), go for it. Generally people say raw is better for longsword. Thus a high elderseal weapon is the most recommended. For monsters with an accessible hitzone that has 25 or more element hitzone, element would probably do better. Elemental and status are typically better on faster weapons. I just create both and roll with whatever my mood feels like. The damage actually isn't that far off, with some of the elemental Horns even outdamaging on certain attacks. Other weapons like long sword, switch axe, and hammer can use either elemental or raw damage, depending on the situation and the preference of the user. I’ve heard that DBs are one of the best weapons for elemental/status damage. I know the motion values are low and shelling is it's own separate beast, but how effective is it to use an elemental GL on a monster as opposed to focusing on a higher raw build, in terms of damage output? Jan 17, 2024 · Attack Power or Raw Damage is a damage statistic in Monster Hunter World (MHW). IIRC in general Hazaak bow is/was the best Dragon bow, though it was specific to the monster vs KT Queen. so if all stats are the same except one has an element, then the element is better because both weapons are running the same raw damage calculation but the element weapon also gets the element calculation So elemental damage is added on top of raw damage then? Just to make sure, lets say hypothetically, I have a choice between a 400 damage raw GS or a 400 damage GS with 200 lightning. Additionally, elemental is always preferable to raw and whether you go for a power phial vs elemental phial build will be based off of monsters elemental hit zone values. Just as a general statement, the more attacks a weapon can do in a period of time, the more valuable elemental Dual blades are one of the best, if not the best, weapons to take advantage of elemental damage. In addition to the following Damage Types, there are also two Types that are commonly referred to as True Motion values doesn't impact elemental damage, but players with elemental weapons will typically focus on lower MV attacks that hit faster. Good elemental hit zones will favor elemental phial builds, bad elemental hit zones will favor an elemental weapon with power phial. Would it be better to use a monster elemental weakness or go at them with raw. The faster you hit the more elemental damage you deal, so when using a slower weapon like the great sword, raw damage is more effective, but dual blades elemental is more effective. Monsters have various elemental weaknesses, and it is different for every monster and every single body part. If you're new to CB i suggest raw over elemental. It increases your raw damage by 25 or 40%, not the combined ele and raw damage of your attack. Even my cookie cuter raw cb build can out perform any of my elemental builds in many cases. html#MHWorld #MHWIceborne #SwitchAxe #SwitchAxeBuild #mh I’ve recently beat Iceborne and built the Fatalis Dual Blades. It impossible to know without a guide or testing every element on every part. Your element is always the same. MR KT is the flip case, with really fat raw HZVs - so fatalis DBs are best. Elemental damage is unparalleled for almost every scenario when using dual blades. Elemental damage also has a form of BU but it happens much more frequently than most debuff based procs. For casual hunting, it's nice to have options. Jan 23, 2020 · Elemental damage is also recommended over raw thanks to SnS having a rather quick attack chain. 120 damage whenever it procs. Elemental is good now, dmg seems more or less the same, sometimes elemental even beat raw from my usage. Also depend on whichever playstyle u going for. I recommend Sleep/Paralyze for slower weapons. This is called the Motion Value. You can see that the majority of the dual blades damage is coming from elemental damage and that the dual blades will do a lot more elemental damage then the great sword will over the course of the hunt. If one has higher raw damage and the other has higher elemental damage, which would be the better weapon to use? As an example, Eradication Vanguard (294 Raw w/ 150 Dragon) or Dragonbone Sword III (196 Raw w/ 450 Dragon) against a Rathalos. Oct 12, 2021 · Like Raw Damage, Elemental Damage is modified by Sharpness and Monster Body Part multipliers; it is not affected by Combo Move multipliers or weapon type, however. Ppl ignore the Whispervesp too much bcuz blunt kinsects definitely serve a purpose. Your fade slash will use a different amount of your weapon's raw compared to the final hit of your spirit combo. Also only certain parts of monsters are weak to elemental damage. Some weapons come with element exploit, usually one fire and one water weapon per weapon type, those weapons can really outperform their raw counterparts on specific matchups. The elemental weaknesses aren't universal across all Sep 24, 2018 · How elemental damage is calculated? How strong is element? When is elemental good? In this Monster Hunter Math guide we will be taking an in depth look at al But it's not absurd at all for an Elemental CB to do like 30% or more damage off Phials in the right spots. You're going to be doing around 30% of your total damage as elemental. Dagger prefer half raw/half Elemental over pure elemental (ie Kirin stuff is garbage). Like Raw Damage, Elemental Damage is modified by Sharpness and Monster Body Part multipliers; it is not affected by Combo Move multipliers or weapon type, however. Some weapons have an [[abnormal status attribute|understanding-monster#status-ailments-on-monster]] instead of an Elemental attribute. Think of it this way: your damage is made up of two values raw + element. Apr 26, 2019 · You'll need to look at actual hitzone values and the raw-elemental ratio to determine whether elemental is worth it. But if you want to play elemental longsword, Alatreon is the best option for dragon Your defense fluctuates because fuck you. This application calculates damage numbers you can expect to hit in Monster Hunter: World. ie. If you have a raw focused weapon then your element will be negligible anyways. Considering that For example on the SnS the Drill Slash and Twin Blade Combo are both intended for elemental damage so they have increased elemental modifiers, whereas Metsu Shoryugeki is meant for raw damage/stun and has a decreased modifier, and Windmill has a decreased modifier simply to balance it out because it does a ton of hits really fast. Elemental damage (fire, shock, ice, water and dragon) get multiplied by similar factors and get added to your raw damage above. You rejigger your sets just so you can do max theoretical damage. Fatalis End is elemental having 1404 atk and 620 dragon element. Hope that helps. Of course, using Raw (As in with statuses like Blast, Para, or Poison) will mean less hassle, but for many matchups (and especially with a fast weapon like Glaive) if you match the Element, you'll get a faster hunt, and a faster hunt means you're less likely to make a mistake that results in a failure. But with critical element: raw crit damage + elemental crit damage. , dual blades, SnS. Oct 12, 2021 · Calculating Elemental Damage. Nov 4, 2018 · Depends on what you're using, but the general rule is raw > elemental. But elemental weapons that can leverage it do fine. It does not, for the most part. a Diablos weapon) then by negating the negative affinity (weakness exploit, etc) you end up doing a lot more damage because the raw more than makes up for the lack of crits. All attacks do a portion of the raw damage of your weapon. The way the game calculates raw damage is semi-complex, but basically the length of the animation you're locked into (usually) equates to a higher damage multiplier. What this means is more often then not more raw damage will get through then element in any hitzone thus raw>element in the majority of fights. Stuff like CB can use either Raw or Dragon. Elemental damage is a flat increase to any and all of your attacks that aren't "secondary". If you have a 200 raw, 50 fire weapon and use it against a monster that resists fire, that 200 raw is totally unaffected. 25 and the raw is 21. Lance, Dual Blades, Sword & Shield, or any other similarly fast weapons tend to get a fair bit of mileage out of having high Elemental/Status Effect Damage, as they're attacks don't make incredibly good use of Raw and they can apply lots of Elemental Damage or lots of Status buildup very quickly. So Flammenzahn's deals about 24 elemental damage per hit into a 100 hitzone. Try checking out elemental lance speedruns. It doesn't modify the raw damage at all. Fire / Ice / Dragon, etc. eu/bild-2420c4-1588423242. If you're not using PR so much, elemental may actually be quite useful for you, depending on the hitzone. So basically, element can never be a detriment if the weapons have the same raw. So no affinity means the true raw with motion as above calculation constants is around 72. Mar 8, 2020 · I was under the impression that elemental helmbreaker does more damage than raw helmbreaker? Thats not how elemental damage works, its best used with a fast weapon and helmbreaker is a single strike with tons of damage and most of that damage comes from your Raw, so if you want to go elemental go with DB's or any fast hitting weapon (3CritElement give 15% Dmg on Crit, only to the elemental part, 3 (more) Attack Boost give you around 5% Damage to everything except your Elemental Part) So now my thought was just use a general build that would work for Raw, and then use a good elemental weapon since LvL1 Slots are basically useless except Elemental Attack So it's basicly like this: You always do your raw Damage. tl;dr: Elemental wins in multiplayer most of the time due to higher status proc thresholds. All out helmsplitter seems to favor raw iirc. Weapons that make good use of elemental damage are good (light bowgun, BOW, dual blades). So the thing with Elemental type damage is that doesn't have a Motion Value variable when you calculate its damage. Bows don’t sever, they’re shot type damage. The game does mention BU occasionally, but not often. TL&DR: Raw Damage depends on which move you're using. I haven't pinned down a hard number comparison in hunts yet, but here's a spreadsheet comparing average damage per hit in the training room between Rasping Ballad and the 5 strongest elemental options (using optimized sets for each HH). Regular ratholos is weak vs dragon damage and his head takes extra MHW has a bloat value on elemental damage, that means the numbers you see are 10X higher than the actual elemental damage. Blast is just really strong. Also because elemental shots suck ass for bowguns. While IG can attack fast, its element modifiers are meh and its Kinsect Buffs only boost (15%) Raw. e. It might be because of the elemental damage caps. Raw is king for most weapons in Worldborne, unless you use DB, Bow, elemental LBG, and to some extent CB and Iceborne HH. Hope you find the vid To simplify, Elemental damage does not use MV (they use, but it’s mostly 100% or 70%, most of the time depending on your moveset) So if u attack really fast (Low raw MV) or really slow (GS, high MV) you still do the same amount of elemental damage on the monster depending on the hit zone. While Raw is better for comfort and overall damage, elemental is also viable and effective, totally safe to run if you want it. raw damage and elemental damage are calculated completely separately, so whether a weapon has element or not doesnt affect raw damage at all. Testing whether a GS with 206 more raw attack will do more damage to a Great Jagras compared to a GS with the correct elemental damage. Obviously speedrunners get way higher numbers than casual players, but it will give you some idea of how elemental lance plays and builds for it. Longsword just isnt great at dealing element damage. May 9, 2019 · Damages Types in Monster Hunter World (MHW) are the different damage categories of the game. I'm not super familiar with the math behind how elemental damage is calculated in World, but from what I understand there is a cap of some sort on how much elemental damage you can apply. The key part of that is "into a 100 hitzone," because there's no such thing in this game. The Behemorh IG is the best imo; good raw that goes great with Master's Touch. It's pretty exhausting. I used to run full safi armor but now run 3 safi and 2 fatalis. Bows and Dual Daggers are best elemental. I. Combine this with the fact that Helmbreaker scales heavily with raw, and you can see why raw is favoured over elemental. Someone did a test versus like, Vaal Hazak with a fire bow vs a raw bow (Don't remember the numbers), and the fire bow did somewhat higher damage. So it's very hard to say at what point elemental damage becomes more valuable than raw. GS/Hammer getting a Sleep/Paralyze on a monster is a good way to do a ton of damage in a short time. Sword and Shield and Insect Glaive do okay with elements. Try to collect one for every element anyway. png. Eating elemental resist (L) from the canteen gives you +15 elemental resist for each element. 84 which is 45. And since bows have better motion value for elemental damage it will hit harder than raw Elemental is better, when you reach the elemental cap, then affinity% is what will May 2, 2020 · plot this data on a 2D graph instead of a 3D https://www. I like to have health boost3, guard3 and guard up in my lance builds and elemental weapons generally need to be completely built for, to be worth it, and I dislike building 100% for damage. Jan 24, 2020 · For any of the faster attacking weapons or weapons with amazing element modifiers (Lance), elemental damage is king and absolutely worth building around. Savage Deviljho is in a similar spot with insane 644 raw and 360 dragon, albeit with 30% less affinity. Refresher on Elemental Damage. mhw coop is such a slog For raw vs. bilder-upload. Critical element is an option, but the rathlos gear is ass. A lot of really meta raw SnS still have things like poison or blast as well on top of generally higher per hit damage, so it makes the overall DPS even greater. Thus, since a lot of individually weak attacks will apply that fixed amount many times more than a raw-wise equivalent slow and heavy hit, a weapon used in the former fashion will deal more elemental damage and its ratio of element to raw will be higher. Fast hitting weapons are great for stacking up elemental damage. To OP: your question is very complex and depends on a lot of factors like critical rate, motion values, weak points, and elemental weaknesses. An elemental weapon does both raw and elemental damage. Elemental GS is a bit unusual in that its' attacks have their own Elemental critical %. Elemental requires so much not only with builds but also knowledge on hitzone values and how they change depending on the monster you are hunting. Blast is better for comfort builds and wins against monsters that aren't too weak to elemental damage. Bow gets most of its damage from elements, as does Dual Blades, while Lance and S&S tend to be pretty even in their values. On average, elemental CBs deal about 15-20% more damage to most monsters compared to raw, but run into sharpness issues so there's more downtime sharpening and cannot KO. On Teostra for example, his head is 55 slashing and 30 water, so Kjarr Buster Water is the best Gunlance on him, due to the fact that Wide's shell>poke repeat has many hits. ujvgwhd usn vfsoj fzts ovl qayooy ewg lhplwd psj ednyjrt