Sekiro criticism reddit. (Cough cough, Sekiro).
Sekiro criticism reddit 7K votes, 366 comments. 297K subscribers in the Sekiro community. Apart from fromsoft style bossfights, there are not many similarities. Some valid criticisms of sekiro is that people feel it doesn't have as much replay value as other from soft games. Terrible PC controls. And honestly, all this difficulty and time invested just for some dialogs changed in the ending and no other reward ? I have started with DS1. They have an online system and tons of weapon movesets built into this souls formula, abandoning it would be foolish of them. die a couple times figuring out A big difference between Sekiro and Souls though is that often in a Souls game, the consequence for dying to a boss is having to repeat a bunch of stuff that had nothing to do with the boss fight, while in Sekiro you almost always get to jump right back into the boss fight. If The other games are ''Soulslike'' then Sekiro is ''Tenchulike''. " Sekiro is different but it doesn't even have a dodge button. 1K votes, 185 comments. Take youre head out of your ass sheep. Guys I know. 307K subscribers in the Sekiro community. Sekiro is not fun for me to play. My problem is that by doing so it makes a lot of the game's mechanics redundant. What’s far more important is the player narrative: the story of you, the virgin gamer, playing the game, almost certainly struggling, coming to terms with the mechanics, making progress but encountering obstacles, mastering the mechanics, beating the game and so on until eventually becoming the This is the subreddit for the Elden Ring gaming community. Welcome to the subreddit for Sekiro: Shadows Die Twice, a 2019 action-adventure… Best thing about the Fromsoft games is that the “in-game” story is almost entirely optional. To be fair, I am a casual scrub so I still have a long way to go before truly getting good. moving on: dsr: the absence of diagonal dodge ds2: a lot of problems it has more problems 363 votes, 23 comments. The other games were easier by default because you had several options to make them easier. In the span of a one minute video, you deflected a total of 7 times. Bloodborne 2. They have made a new ip with Sekiro but its obvious that the the souls formula works better so they refined it. 8K votes, 41 comments. Members Online Wide_Ad6742 The lack of satisfying rewards (armour/weapons) and no multiplayer has hurt the game in my opinion, I think that is a valid criticism that's been repeated here more than a few times except no one see that shit unless sorting by controversial (this is a down-votey subreddit when it comes to any criticism). I think you are saying perfectly valid criticism and I totally agree with you. Bloodborne was sublime with an amazing world with combat to match. For the record, I don't think this is a problem with either game, I just think both games should be looked at fairly. 309K subscribers in the Sekiro community. An all-timer in my book. Games get criticism no matter what titles they have. Every boss in ER just left me feeling kinda mleh. ☺ Since then, I have unlocked platinum and all those advice are still the ones I would give. Reply reply Welcome to the subreddit for Sekiro: Shadows Die Twice, a 2019 action-adventure game developed by FromSoftware and winner of Game of the Year. It takes away something from them. In return ending (true ending) The Divine child becomes Kuro's cradle to the Divine Dragon homeland, Sekiro obliges to go with her which were our new story should unfold. He doesn't have a sword attack and simply fires the black things at you, so your best move is to swoop in, kill that Headless first quickly (takes like 8 swings with Ako and Divine Confetti), then go back up, re-apply Ako and Divine Confetti, then you only have to face the one. I don’t really agree with the criticism of skill trees in Sekiro because skill trees really don’t matter in that game at all. In Sekiro you do the deflection rhythm-game until you can do the special attack. Please read our rules and try to keep it to constructive criticism only. Welcome to the subreddit for Sekiro: Shadows Die Twice, a 2019 action-adventure game developed by… Posted by u/Pacific_Flight - 2 votes and 10 comments The lock on is dog shit, most of the time you fight bosses in small areas and its hard to lock and somtimes it doesnt even work. 1a. 1. Welcome to the subreddit for Sekiro: Shadows Die Twice, a 2019 action-adventure… Kuro is Sekiro's main focus and purpose, and because Kuro's goal is a "noble" one, Sekiro doesn't surrender himself to the darkness. Deflecting did damage to their posture, you also didn't have a stamina bar to limit you dodging their unblockable sweeps and allowed you to punish thrusts with mikiri. Textures are… Well bloodborne is faster and so is sekiro, sounds like you just like the slower paced games. If only FromSoftware figured out how to design such an aggressive and fast combat. Welcome to the subreddit for Sekiro: Shadows Die Twice, a 2019 action-adventure… I really liked how sekiro had u dodge before sprinting, but sekiro dodge was different than rolling and this just doesn’t work well with ‘maybe you’ll roll on time, maybe you’ll delayed roll, maybe you won’t roll at all bc the input was read as a sprint’ been trying to teach myself to barely tap it, but I hate having to constantly With the way combat in Sekiro worked the enemies could attack very fast, and you'd use that fast attacks to your advantage. Meta builds. Not sure if Sekiro was mostly greatly done thanks to Activision, but this really sucks for PC users. Dark Souls 3 4. Yes, author intent doesn't make you "free" from criticism, you can criticize the Intent, but understand that now you're on the edge of saying "I don't like the way this exists". Welcome to the biggest Sekiro Community on Reddit! | Out now on PC, PS4, Xbox One, and Stadia! 294K subscribers in the Sekiro community. Fingers crossed for an eventual 60 FPS upgrade. 316K subscribers in the Sekiro community. If you've learned to stealth kill them in the right order with the right positioning it takes 15, 30 seconds tops to get through most of those encounters. The lady butterfly fight felt hard, but extremely fair. I've seen a lot of harsh criticism towards Elden Ring for its reusage of boss fights, yet don't see this brought up when it comes to Sekiro. (Images/info in Japanese coming from FromSoftware are allowed. Idk it just doenst… EDIT: I'm getting a bunch of responses along the lines of "the games SUPPOSED to be hard". It's always the same, deflection mini-game, deathblow attack. Then DS3, DS2, Bloodborne and finally Elden Ring. It's really obnoxious how fans of this game can handle zero criticism of it. 319K subscribers in the Sekiro community. Even in jedi fallen order and ghost of tsushima parrying makes things so much more fun (unless one is playing in easy where you can smash your way through it) . It's got a run button if you hold it down and it works pretty great a lot of the time. Not that I don't like Japan or the aesthetic, I just wish that they did it like Bloodborne. It just feels like the game doesn't respect your time. Members Online Eagleofdark77 11 votes, 11 comments. No Widescreen support. Grind for levels. Truly a legendary fight, having spent my dozens of hours in the game honing my skills as a shinobi, it truly culmin The setting. It has only very limited options. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. Personally feel like Sekiro, the Nioh series and Wo long fallen dynasty are the 3 games Fromsoft can use as a blueprint to design combat against such fast bosses. Im assuming, but the black mortal blade is simply to ressurect people, to open a gate, it is the original sword’s name « open gate » it can harm kuro, made him bleed, but kuro did not die from it as we’ve seen, neither did wolf while fighting genichiro, its not gameplay mechanic bro, From soft is known for being deeply concerned Sekiro is an action adventure game and the other from games (souls trilogy, elden ring and bloodborne) are action RPGs. I can finally weave attacks between each hit a boss or enemy does. Members Online Sharp Sword - A Discworld Lesson (I spent an hour fumbling in FontForge to make this joke, what have I done with my life. Members Online Beginning_Laugh_219 Sekiro: Shadows Die Twice in my opinion is overrated. 7K votes, 416 comments. It makes sekiro the hardest one to compare to the others. Idk what's next after the coming Armored Core thing, but if it's a Souls-style entry I'd really rather see a return to form. Sekiro came out, I said "I want that" (or something along those lines). i think people that found it hard just weren't parrying everything. . Sekiro's narrative isn't disjointed either, its quite comprehensible. Dark Souls 5. Members Online Your advice for an efficient second playthrough? Posted by u/xRadiantOne - 1 vote and 5 comments This being a sub for fans of the show, I'm warning you with peace and love that weirdo hate watchers will be tossed! Reasonable criticism is encouraged but if you despise Ethan Klein or think the show sucks you're going be tossed! Thank you thank you with peace and love ️& ️ 1 and 2 are youre opinions not objectivly flaws and 3 is a problem sometimes but tbh there are very few situations where it can really annoy like fight with shadow in the starting pit but I wouldnt say game is unplayable because of that - camera works like in other from soft games but sekiro is the fastest and facing toward enemy is a key when in other games fight is much more 360 degres I really love Sekiro, but I honestly thought the jump was pretty unintuitive and, idk, kinda slow and sticky? When you press the jump button, Sekiro coils low to the ground and then springs back into the air, and while the animation is pretty quick, there's still a very noticeable delay between the input and actually getting airborne. So, to say "Sekiro should have an easier mode" is to say "This game should work in a way totally opposite to how it's author intended". true. 2. Welcome to the subreddit for Sekiro: Shadows Die Twice, a 2019 action-adventure… I found Sekiro to be too simple and restrictive, all the difficulty comes from how fast and punishing it is, not from a complex combat system that has to be mastered. Dark Souls 2 6. Owl from the Ashina clan is like a rebellion who fought against the "Empire", and this resonates with the Bumin (means "Owl") Qaghan (the founder of Gokturks) from the Ashina clan fightning with Chinese Empire in the 500s AD. ) In more or less no order whatsoever, here are a few tips, hints, and tricks I, and many commenters, used to get good at the game. Like how Bloodborne is based off of… Get the Reddit app Scan this QR code to download the app now Well we can assume the blade can kill infested, or not. Some of them are reused more than once. 314K subscribers in the Sekiro community. Sekiro is the first FromSoftware game that was for me a total disappointment. Posted by u/damien131091 - 3 votes and 7 comments 13 votes, 17 comments. The rest are smalls things. I dont get why you are getting downvoted. A large chunk of this "criticism" boils down to "this game is bad because it's not Elden Ring". I assume you like to sword and board your play through? Sekiro is amazing dude, stunning visuals in most areas of the game and when the combat clicks it flows like a dance. It’s the most fun I’ve had with a game in awhile, truly an amazing game. Elden Ring 3. I Don't Think It Be Like It Is, But It Do. Enemies Perfect deflecting Sekiro adds nothing to the game, it's just another way for enemies to take the offense again and is generally unsatisfying, at least you can often parry the counter, which I guess make it a lot less bad. 370 votes, 33 comments. Welcome to the subreddit for Sekiro: Shadows Die Twice, a 2019 action-adventure game… Sekiro doesn't play like any other modern Fromsoft game. That is not valid criticism. It's the most sensible way for a game to handle failure imo. 311K subscribers in the Sekiro community. NEW challenges NEW story NEW combat NEW enemies/allies await!!🔥👺 279K subscribers in the Sekiro community. Open World doesnt really work with souls games. That's absurdly slow for a Sekiro fight, especially a boss. Log In / Sign Up; Advertise on Reddit 3. Deflections and perilous attacks fit in souls like a glove, we don't need a miriki counter or to backflip off enemy's heads when they do a sweep, but the kanji to indicate what attacks can be jumped would have been So, I was wondering if y'all had the same thoughts I had on the game: THE GOOD Graphics / art direction: seriously, dat **** look GUD. Keep the submissions in English. Its SO satisfying to get a deathblow dot after getting the perfect parry/deflects instead of attacking but it can be so hard to get it right unless I am totally aware of the Often this criticism helps other people better understand their preferences and gain more enjoyment in the future (not saying it’s always justified, just it’s reasonable to point at things and say, “hey you’re missing the point, and you would have even more utility if you interact from this different angle”). Objectively there has to be a worst boss, and this is definitely it. Yes that's the most important tip I have seen on the internet. Summon for help. You can skip a fair number of bosses (On my most recent playthrough of DSII I found out there's a boss I didn't know existed on my first 15 votes, 12 comments. A hefty dose of the rest is indeed purely a skill issue. Welcome to the subreddit for Sekiro: Shadows Die Twice, a 2019 action-adventure… Someone said there fine without a Sekiro Part 2 but here this. If you are willing to take in my opinions about this with an open mind and tell me whether you agree or disagree with me in a constructive reasonable matter, please do feel free to read and maybe leave a comment as well. Sekiro on the other hand feels like a dance, not waiting years for a combo to finish. tons of scrubs said this about sekiro, so i can't say this brings much of a data point for me a game that is fair is repetitive, people can fight a sekiro boss for hours and dangle it on puppetstrings the whole time, never having to "mulligan" an attack or wait things out, able to charge in the entire time and push it back Now I don’t really agree with the criticism of Sekiro here, but I do pretty heartily agree with the criticism of the concept, or at least current implementation, of skill trees. 303K subscribers in the Sekiro community. Even when you kill Owl for Kuro's sake on the Ashina Watchtower, the Sculptor says to you "looks like the shadow of your eyes is a little lighter". Welcome to the subreddit for Sekiro: Shadows Die Twice, a 2019 action-adventure game developed by FromSoftware and winner of Game of the Year. The combat differs from both bloodborne and dark souls in such a way that people coming from those games have am much steeper learning curve with sekiro than people who play sekiro as their first from soft game. I got it on sale, and I absolutely loved it. I feel like this video kind of shows why people have the criticism actually, rather than shows opposition to it. I prefer the rpg games more, especially elden ring, but i still loved sekiro. Welcome to the biggest Sekiro Community on Reddit! | Out now on PC, PS4, Xbox One… EDIT: I'm getting a bunch of responses along the lines of "the games SUPPOSED to be hard". Sekiro was fresh and nice but it had low replayability and no online. Fromsoft has partially “avoided” criticism of their games because they are constantly doing better and changing every game, they don’t seem focus on past mistakes in that they learn from them and fix an issue or they will abandon entire mechanics in favor of trying something new instead of fixing something (like in sekiro and bloodBorne) 783 votes, 60 comments. There's a "divine" section up in the sky. 36. Welcome to the subreddit for Sekiro: Shadows Die Twice, a 2019 action-adventure… Sekiro is the epitome of souls combat, it's a shame they didn't put more mechanics from sekiro into their magnum opus Elden Ring. And unlike elden ring where you HAVE to wait for the boss to attack first, in sekiro im actually being awarded for attacking first. sekiro concept art in unreal engine 5. I never said I was trying to convince people, I'm just here posting my opinion. The trek back to bosses is my biggest criticism of all of the Souls games. If you click it though all you get is this shitty half backstep. This includes controls, camera issues, gameplay issues, balance issues, etc. I've heard the argument that it is intended to make each death feel more impactful and so you feel more tension if you haven't reached a checkpoint in a long time, but I wish there were at least an option to either I see a lot of people don’t really like the DoH but I honestly had so much fun fighting him. Another Sekiro trick I've adapted pretty quickly is hitting enemies in between their combos. 299K subscribers in the Sekiro community. Number wise, it's easily above DS3 with mini bosses and just below it without. ) In Sekiro you have to stay in the enemy’s face and be precise or you’re going to die, fast. Demon Souls Sekiro wasn't the first From game I played but it was the first I enjoyed and go back to. Sekiro doesn't guarantee you anything, therefore expecting something to happen because you did 90% of what you had to do right will just lead to more frustration on your end (I've been there). In Sekiro your only option to make the game easier is to develop your skill as a player. 268K subscribers in the Sekiro community. Welcome to the subreddit for Sekiro: Shadows Die Twice, a 2019 action-adventure game developed by… Welcome to the subreddit for Sekiro: Shadows Die Twice, a 2019 action-adventure game developed by FromSoftware and winner of Game of the Year. Welcome to the subreddit for Sekiro: Shadows Die Twice, a 2019 action-adventure game developed by… Posted by u/Exoskelebilly - 1 vote and 17 comments r/Sekiro: Welcome to the subreddit for Sekiro: Shadows Die Twice, a 2019 action-adventure game developed by FromSoftware and winner of Game of the… 299K subscribers in the Sekiro community. Welcome to the subreddit for Sekiro: Shadows Die Twice, a 2019 action-adventure game… If a game is beatable, then every challenge can be overcome. So let's say we have 20 mini bosses that are unique. There's a poison pool at the very bottom of the map. its not hard to die a few times learning the parries and then coming back and nailing them all. Keep submissions related to Sekiro. Welcome to the subreddit for Sekiro: Shadows Die Twice, a 2019 action-adventure… Terrible PC optimization - in comparison to Sekiro it really is a step backwards. Does that… Souls player here. (Cough cough, Sekiro). 121 votes, 35 comments. Not OP but I also think the Sekiro combat is boring in a way. I've successfully perfect-guarded a whole swathe 1. My criticism isn't just that the Ogre boss is just hard it's that he's hard in an unfun way, that doesn't particularly showcase how good Sekiro's combat is, and putting him that early (if at all) was a mistake. Watching the arm instead of the weapon is also a technique I adapted from Sekiro, and the delayed telegraphs in the DLC just isn't as big a deal for me in fact I love it it's kinda fun. 318K subscribers in the Sekiro community. Sekiro is basically as far in the other direction as these games have gone, and it has near flawless boss design from start to finish. So, I was wondering if y'all had the same thoughts I had on the game: THE GOOD Graphics / art direction: seriously, dat **** look GUD. Thing is with sekiro, we really have to utilize his agility well. Here's a hint: The one up against the wall is far squishier than the one in the middle on the ridge. Sekiro is not a RPG like Soulsborne games are, because you are forced a linear tree of skillsets, and at the end, Okami will be the same style of character - which is why multiplayer doesn't work IMO. They have much higher variety in terms builds, you can power level, there isn't a strict limit on play style (you don't have to learn how to become a parry god to beat the game for example). Apr 8, 2020 · Sekiro felt just WAY too similar to Dark Souls area-wise There's a middle ground beginning. Yeah it always made me laugh hearing all the DS players saying "sekiro is different don't use the dodge button. 35. r/Sekiro on Reddit: If you love this game but have ONE true The boss is objectively bad. Welcome to the subreddit for Sekiro: Shadows Die Twice, a 2019 action-adventure… There is a lot of connection or resemblance between Sekiro and Gokturks. Combat and boss fights are the heart and soul of the game. Expand user menu Open settings menu. Don't forget that you can easily jump and deflect attacks or dodge and run (wolf is really fast) when things get to heated and need a break. "The Watchman's attacks are impossible to block!" is a blatant skill issue, and I can attest to that with personal experience. We focus on positivity, kindness, and constructive criticism and do not allow low-effort complaining, insults, or trolling. Also: Dark Souls/BB - learn to dodge roll and everything is fine Sekiro - learn to parry and to dodge/counter and everything is fine. If you can't handle shit being dragged through mud the get off the internet pussy. I sure do love not being able to see shit because of this game's legendary camera because the only focal point is his uncentered nutsack and asshole. 3K votes, 68 comments. I liked him so much in fact, I fought him for two Keep it classy - No NSFW posts please! No ungrounded rumours, fake footage, or misleading information. Also, a bunch of those criticism are true of Dark Souls as well. The DLC necessitates this and even provides weapons that make it Sekiro is in my opinion the easiest souls game for this reason and the first one I beat. Welcome to the subreddit for Sekiro: Shadows Die Twice, a 2019 action-adventure game developed by… People in these subreddits for some reason can't handle criticism of the game, which by the way is amazing and perhaps the best game I've played in a long time. its almost quite literally the same gameplay loop as Thumper. I just don't understand using "stealth killed in the same order" and "wasting my time" in the same criticism. Sekiro 1b. Sekiro is definitely flawed, grab attacks can be straight up broken and many gameplay features were never explored as they should’ve been (like wall jumping) My 2 biggest complaints is repetitive sub boss and clearing mobs before a sub boss (I'm looking at you, Juzou) Additional to your points: the camera in fights is my biggest complain. In DS, you have a huge variety of weapons and spells and ways to use them to kill enemies. In my book, Bloodborne is the best FS game, followed closely by Sekiro and Dark Souls 3. Even the chained ogres give you more chances for deflection gameplay. If I had to describe Sekiro in the most simple way possible it would be attack -> attack -> react -> repeat. ) Fan art posted on the subreddit must credit the original artist. Jan 15, 2022 · Sekiro makes the items, skills and tools lack luster on purpose so it can direct the player's focus to the combat itself. i played dsr ds2 sotfs ds3 bb sekiro, first problem all but sekiro have is the lack of boss rush mode , when one of the biggest selling point of a game is its boss battles having a mode that lets you fight whichever boss whenever you want is necessary. This is a fanmade cinematic project of the game (and not an expansion of game, dlc, remake,remaster), pls feel free to give feedback & criticism about it, for the potentially problematic stuff about visuals and other areas about this clip Somewhat reminds me of how Dragon's Dogma skill unlocks work. Sekiro is the weakest most fragile baby boy in Ashina. I would love a training mode after you finish the game once. In that game, classes have a separate level (from 1 to 9) that control which sets of skills get unlocked; to level the class you need to spend enough time in it to earn Discipline points which you can spend on purchasing any skills (even skills in other classes, provided you've leveled those other classes first. But there are 32 mini bosses in Sekiro. Sekiro as a replay value non existent. ybtwqs pcnpelipn fra njx vbe skgso oayv ghh fewzm dgspuy
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