Motion design reddit. Any questions let me know.


Motion design reddit Here’s the list of the courses available: 3D motion beast, Blender fundamentals, Motion beast 2, Science of Character Animation by Markus magnusson, Motion secrets with Emanuele Colombo, Motion pro, Frame by frame ninja, 3D generalist, 2d to 3D with cinema4d, Sound design powerup, Rigging and animation in Jake in Motion is also pretty decent. Just as an FYI, as someone who just reviewed 20+ reels of applicants for a junior motion designer position, the applicants who took school of motion courses were definite standouts. I'm burnt out, I spent lots of time trying to be the best in my niche (2d illustrated motion graphics) and was pretty successful, yet I just cannot get myself to care about motion design anymore. I've narrowed my search for motion graphics software down to Natron and Fusion and have both on my pc currently. Most motion tutorials on YouTube feel like they’re showing you a technique (like transitions) but not really focusing on principles. Interested in slowly moving into motion graphics and maybe SFX, and would love to know about the most efficient ways to do it. as long as creatives are giving better and specific service which is not replaceable by AI, Motion design is not dead. I was recently laid off and I’m taking this time to learn motion design. 100/150€ for simple AE motion design with decent project and online meetings only up to 250/300€ onsite when advanced playout is needed It varies a lot because usually i set a project price but based on these numbers also it varies on the client (many client could not afford the full price but i want to do the project anyway) A place for artists from all art-related subs and beyond to come together and discuss art, our lives as artists, discuss art culture, and share advice and techniques. Are you trying to get into the motion design field? You will definitely find your people here. Hey all! I'm a freelancer in NYC - wondering what you all are looking at for standard rates currently (daily and/or hourly). /r/GameDesign is not a subreddit about general game development, nor is it a programming subreddit. So now, let’s talk about tools. https://cavalry. If anyone is interested in obtaining courses from School of Motion, Motion Design School, Ben Marriott, Flux Academy, Patata School, Bloop Animation, CG Cookie, CG Boost, Chris do’s the futur, Coloso, polygon runaway, or other similar platforms, feel free to reach out to me. I usually work well when given a set brief as this gives me some constraints and direction. I think subscription price model is far too expensive, and I don't like their market dominance. So I’m a motion graphics designer/animator with a good 10 years of experience and I’ve come to a point in my life where I have freedom to pursue whatever is best career wise as far as location or industry goes. I don't do motion design full time but I pick up some freelance work here and there and I'm trying to get a gauge on what the industry standard rates are currently like to see if I'm under-charging for my services. It’s a great place to learn about new techniques. The ‘12 rules of animation’ are a foundation, but there is so much more to it than that and having the desire and curiosity to keep digging and exploring mean you’ll keep growing and developing. r/CavalryMotion: Cavalry is a motion design app by Scene (born out of MAINFRAME studio in the UK). I was wondering if I consider investing a high end desktop which operating system might be the way to go. You’ll find incredibly talented people and cutting-edge work. Motion Media Design caught my eye as it allowed me to expand my video creating through the use of motion graphics and in general, assets generated in After Effects and C4D. From image prep, illustration, 3D, brand design, layout and composition, sound design and production. Ask designers to hand off motion work they can't do. Which also means the individual has to have the ability to design graphics, and animate them. Hand drawn cel animation is still having its moment right now, probably as a reaction to get back to “the hand” of the creator. If you search 'School of Motion' in this subreddit, there's quite a bit of info and opinions about them. That course is worth every cent. Hey guys! I'm sure this is asked a lot in here but, I'm currently a UI/UX designer who'd like to learn motion design, specifically for mobile apps. I want to get into Motion design to expand my offerings as I'm working more and more with filmmakers, mostly to work with After Effects and Cinema 4d. No matter what your programs of choice are, this is is the place to showcase your work and ideas. I also took their Design Bootcamp. Also I guarantee you, from lots of experience at a lot of studios, that people being in an office for 9+ hours does not mean they’re functioning at high or even moderate capacity I'm intermediate level motion designer, with 10 years experience, mostly in broadcast/tv. I'm trying to do product design after doing motion design for 7yrs. But that's where I earn (not much but something and enough for me as a 20M) Should I start that again? After that I can work on motion designs at night. Very different philosophys. I have heard from someone who did the paid C4D course and they didnt have a high opinion of it. Hello, I'm a motion designer, more of a beginner to intermediate level of motion graphics. There are some roles that highlight UI animation, but it’s rare. r/MotionDesign: This subreddit is available for artists / designers as a place to share inspiration & ideas, ask questions, and show off their… Do you find moving images fascinating? This subreddit is all about motion design. Currently I'm set to pursue a BFA in Visual Effects and a minor in Motion Media Design. School of motion is in another league compared to Motion Design School. Rules: - Comments should remain civil and courteous. If it wasn't for the pay gap, I'd still choose motion design. Design, show, critique, and repeat. Any questions let me know. They just updated it and the new version is even better. We tend to be a Jack of all trades. I'm still contemplating if I wanna pursue product design. Try and make something everyday and you'll be surprised how good you could be a year from now. The quality and feel of their animations were consistently of a much higher quality and therefore they were more likely to get an interview. And tbh, I hate to do that work. School of motion is run and taught by industry professionals. That one has been AE only, not animate. Just a quick warning: this is gonna be a bit of a rant So currently, as ridiculous as this sounds, my mind is trapped in this loop of me being irritated by Adobe controlling 95% of the 2D motion graphics and graphic design industry software and putting an unfair and expensive subscription on their products because they can. Join the community and come discuss games like Codenames, Wingspan, Brass, and all your other favorite games! Most of my client can't afford the design price service, they just come and paid for printing only. The Freelance Manifesto is the only motion book I’d recommend. I just finished my first videoclip before covid happened. I like Natron because it's open source and the design seems more simple and clean, but I like Fusion because I think there's support for audio, where in Natron, you can't have any audio and you have to sync/add it externally so it's much harder to create things like specific types Here’s the list of the courses available: 3D motion beast, Blender fundamentals, Motion beast 2, Science of Character Animation by Markus magnusson, Motion secrets with Emanuele Colombo, Motion pro, Frame by frame ninja, 3D generalist, 2d to 3D with cinema4d, Sound design powerup, Rigging and animation in maya, 3D character design partymaker Been freelancing for 5 years, very steady, and if you do those things, you will get booked again. I saw DoorDash and Duolingo are creating motion design systems, so maybe that’ll spread as other companies see them implemented. I got a lot out of the Design and Animation Bootcamps thru School of Motion. If you're looking to learn and have all the information you gain be 1:1 directly related to the industry than I'd recommend shelling out the cash for some of their courses. After trying freelance for two years, doing full in-house production, I applied to jobs and got the first thing that gave me an offer. Motion design deserves the same attention and effort. This works. Like an instruction manual for the result they want. I’m currently a college senior and video editor. If you have the budget, take courses from School of Motion, Motion Design School, Ben Marriot, Jake Bartlett and work on your portfolio. Took SoM courses, and fast forward now I'm a full time senior motion designer, about to teach a class on motion design at UC Berkeley. The one thing I’ll say about motion design is that it’s the one design discipline that touches everything. Motion Design School is just 15h of “press that button, enter 54, select circle, slide to 44”. UE5 is a fantastic tool for just about everything as well, if you want to add it to your toolbelt, you'll only have to learn the fundamentals of it (Basic controls and more importantly managing light sources ) but although you can get quick and easy results with enough UE5 mastery, it doesnt come close to what you can achieve with blender, which Reddit page for Nucleus Co-op, a free and open source program for Windows that allows split-screen play on many games that do not initially support it, the app purpose is to make it as easy as possible for the average user to play games locally using only one PC and one game copy. If you want connections like that, motion design is the way to go. However, I am thinking about switching the two around. Motion design school teaches you how to be good at aftereffects, with a large collection of tutorial type content. I'm thinking about following school of motion online to learn, and will need to upgrade my current MBP 2015 to a new computer as it's getting slow. The list goes on and on. They go into details on how things work and why so you get an understanding of functions and thought process. Which means animated graphics. I started calling myself a Motion Designer as I feel that it encompasses animated design that can include 3D animation and VFX alongside Motion Graphics. I focus on 2d, not 3d. I can provide these courses at a significantly discounted rate At the junior level, hiring managers are looking for design thinkers, not After Effects generalists. School of Motion is legit though, I'v done their Design and Animation Bootcamps. If I have to single out one course that is the absolute bomb it would be SOM’s Animation Bootcamp. Motion design is just one small niche within a huge world of design, and it requires a lot of practice and design training to do well. School of Motion has teaching assistants so they'll help you with critiques and developing a good portfolio. The Futur is a better place to learn design than School of Motion. Your work doesn’t have to be the most mind blowing shit ever. C4D is your best bet for motion design. I took an online course through my local college for AE, it's very basic, I didn't feel I learned much from the course, more from YT, or by myself exploring AE, but the piece of paper at the end I guess could be useful on a resume. What would be a good way to start freelancing full time? Actually, I've done freelance previously but now I'm thinking of taking it full time! What should I do to kickstart my motion design freelance career? Plus AE has everything like Keyframes, Graphs, Nodes, Roto, 3D stuff and Expressions that you'll find in other "high-end" softwares like C4D, Blender or Nuke; Now, AE can't possible replaces those softwares but it will serve as a ground for you to learn the techniques and tool that are similarly used across the motion design and animation I'd recommend to avoid going for a master's in motion design. Dec 1, 2023 · Unlock the secrets of motion design with our comprehensive 9-step guide. School of Motion has some nice free tutorials. If you look at some motion design studios, the work they do can be done by 1 person. I'm working in Sketch and Figma and I'd like to have some micro animations in my portfolio and then really dig into the Motion Design field essentially become UI/Motion designer. The official subreddit for San Diego California, "America's Finest City", we’re a rapidly growing (over 370,000 strong!) community serving the whole of the San Diego. Imagine an online solution that allows the client to create dozens of videos based on a few drawings and a written brief and explain to them that it would be better to pay a motion designer 10 times more. I am slightly confused on why they have two very similar courses - Design Kickstart and Design Bootcamp. Social media will drive a need for constant quality design work which will you keep you busy while also facilitating good payments Previously did a couple of character animations in AE and Blender, as well as basic icon animations. I'm looking to build up a portfolio in motion design but not quite sure how to come up with the briefs. Design-wised, since you have UI/UX experience, I believe that you already know the principles of design (spacing, colors, etc. All that being said, it seems motion design is fucked regardless of AI. I think it highly depends on your city, HCOL cities you can definitely see salaries of 80-100k+ for mid/senior level motion designers, depending on if you're working at a boutique agency specializing in motion design or are more of a generalist working at a small firm. We would like to show you a description here but the site won’t allow us. My gut tells me windows might be the way to go (I currently use macOS) but I would love to hear what the pros have to say. Design Bootcamp - is all about production design and creating style frames/boards. Afterwards, you can expand to learning 3D or 2D frame-by-frame. I don't agree that it only applies to 2D, I think discipline is irrelevant when it comes to design graphics. I was a video producer, never used after effects, and saw it on job requirements. If you had to quit motion design work tomorrow, what other jobs do you think you'd have a good shot at? What other roles - either closely related or completely different - do you think your experience as a motion designer would be suitable for? What do you think you could retrain towards that would be a reasonable replacement for this work? I got a bachelor degree in graphic design in my native country and worked about 8 years as a motion graphic designer there before coming to Canada. Most motion people tend to work for 5 years and go freelance but freelance and full time are different, waaaay different. The complexes of motion design - good decent stuff - relies on far too many complex moving and stylistic effects that for AI to generate it, to keep track of shapes and movements, to ease it all correctly and give a look that is consistent over time = exponentially more compute (and thusly electricity) than generating a static low res image in If you haven’t checked out School of Motion Design - it could be exactly what you’re after. and an absolute game changer. I've read advises about simply sticking to Youtube tutorials. be human and have a solid portfolio site. This is a place to discuss and post about data analysis. Learn essential skills, build your portfolio, and kickstart your career! Aug 22, 2024 · Find out how to choose and use the best online courses and resources to learn and improve your motion design skills for various media. I'm learning Blender now to expand my skill set. The industry is over-saturated, and the market is pulling back from content creation after flooding it. I can do a lot of AE stuff in DaVinci Resolve, especially with the Fusion tab, but it doesn't d Motion design is so creative and particularly that I don’t know if AI would be able to automate it. I love motion designing but there isnt any work at the moment. Communication, and social skills are much more important at that point. This is especially true of visual arts like illustration, concept art, and even graphic and motion design. This is a building block for you to learn from, and in many cases, unique takes on modern graphic design is what will set motion designers apart. Between the Keyframes by Erin Sarofsky (head of her own motion graphics studio Sarofsky Design in Chicago where they regularly work on well known projects for Warner Brothers and Marvel ect) and Austin Shaw (who previously taught at Savannah College of Art and Design before teaching now at Western Washington University, hes done a ton of freelance work for Spotify, Ralph Lauren, and I started doing motion design about a year ago and things have been super slow since spring. I feel like my animation transition and design game needs to be elevated, so looking for ways to do so. In our country, product designers get paid more than motion designers. I've found good alternatives to pretty much everything I need, apart from After Effects. If you want to learn design, There are better resources. There's much to learn in 2D, 3D, AR, VR, Gaming, etc so yes there is a point in learning motion design. Animation Bootcamp, Design Bootcamp, Explainer Camp, Character Animation Bootcamp, Cinema 4D Basecamp, Cinema 4d ascent, After Effects Kickstart, Advanced Motion Methods, Rigging Academy, Illustration for Motion, Expression Session, VFX for Motion, Photoshop and Illustrator Unleashed, Design kickstart, The client mode, Demo reel dash, Motion Design is a pretty broad field with a lot of different types of work out there. Wᴇʟᴄᴏᴍᴇ ᴛᴏ ʀ/SGExᴀᴍs – the largest community on reddit discussing education and student life in Singapore! SGExams is also more than a subreddit - we're a registered nonprofit that organises initiatives supporting students' academics, career guidance, mental health and holistic development, such as webinars and mentorship programmes. Get someone who knows what they're doing help you write and design it. Where as school of motion teaches you how to be good at animation, getting more into theory. co/ the thing is, motion design should include 2d and 3d and anything else that moves because its just as much about DESIGN principles as it is MOTION principles. I used to do some reels/ short form editing a few months ago. You do you, but suggesting someone handling the entire motion design department at an agency is lazy for feeling some pressure and burnout seems pretty unreasonable. Maybe it will change, but with AI churning out increasingly better work, it's hard to be motivated to compete with a robot. so whether youre in 2d or 3d you should still be using the same design principles. - All reddit-wide rules apply here. Are there any motion design brief resources available out there? I'm aware of Briefbox - but most of these seemed geared towards traditional digital I’m on the opposite end. Same thing applies on motion graphics. The #1 Reddit source for news, information, and discussion about modern board games and board game culture. This subreddit is available for artists / designers as a place to share inspiration & ideas, ask questions, and show off their current projects and reels. Where graphic designers may occasionally have to deal in print formats, a motion designer needs to know video and broadcast formats; a graphic designer may work more with layouts, and a motion designer needs to work with time. Create a personal brand infusing some of your personality. They will definitely push your knowledge and don’t have the same time-sensitive nature as School of Motion classes. I'm currently working closely with product designers and I sometimes do UI/UX tasks. Like phoolean said, adding the element of time (motion) can be fun. During university I took a few internships in a few graphic design studios, and after graduating first place I worked with motion graphics was in a small video production company. I agree that it's a lot of fun. Sometimes it takes time to reach your dream job, in fact that's how it is most of the time. It’s fine to see how they work, but they don’t really teach you the rules of design the same way they teach the rules of animation. i find the software specific subs are much better if you want to get into more of the motion/animation. A nice benefit is the teaching assistants that give direct feedback on your work (although the feedback does vary quite a bit in quality). The big thing I'd point out is that the motion design work you'll do in the begining and the clients you have will be pretty lame until you have really good design skills and or technical skills. Don't look for only motion jobs right out the gate. But on summer break or a light quarter at school they might fit. Here’s the list of the courses available: 3D motion beast, Blender fundamentals, Motion beast 2, Science of Character Animation by Markus magnusson, Motion secrets with Emanuele Colombo, Motion pro, Frame by frame ninja, 3D generalist, 2d to 3D with cinema4d, Sound design powerup, Rigging and animation in maya, 3D character design partymaker . Unless you’re a small company just looking for generic template. Last 2 years for me was so obvious that decreasing on graphic design services. Here’s the list of the courses available: 3D motion beast, Blender fundamentals, Motion beast 2, Science of Character Animation by Markus magnusson, Motion secrets with Emanuele Colombo, Motion pro, Frame by frame ninja, 3D generalist, 2d to 3D with cinema4d, Sound design powerup, Rigging and animation in maya, 3D character design partymaker I started my professional career as an assistant editor and filmmaker for a corporate company. It features animation, video editing, VFX, and more. ). (I've tried to map some of these here) Everything seems interesting and I'm having trouble where to focus on 1-2. Already do a bit of freelance motion design, but I'm completely self-taught and feel like I'm winging it and could service my clients a lot better with a bit more knowledge. Hope this is an okay place to ask. That one is really good too. I probably would have skipped that one. Storyboarding | Motion Graphics Storyboard Storyboarding is a visual organization of the ideas and structure of a proposed experience in the form of illustrations, images, or screens presented in sequence for pre-visualizing and ordering. I was hoping some VFX and Motion Media majors could weigh in on the experience they had/are having in both programs. I love Motion Design and I would like so much to make it the center of my professional career in the coming years! PS: I have also just been offered a scholarship to a Front-end bootcamp (6 months). With motion design, you have an opportunity to have plenty of success through freelance OR working for an employer- not to mention SCAD's motion design program is top notch! My professor last quarter was a part time motion design professor who worked at adult swim for 15+ years. For me, it is not difficult to imagine that AI can partly replace the human in the motion design industry Hello friend ! For motion design, you can use this trinity : After Effect ; Illustrator and Photoshop You will achieve anything with them :) Good luck on your way ! Motion Design is a pretty broad domain. Through courses and mere curiosity, I managed to segue into Design and Motion Design. Well, motion design is short for motion graphics designer. Though I am confident switching to motion media design from film is the right decision, I still have a few questions. Where did you hear that motion design is different from graphic design? The fundamentals are the same. I've read posts here who say SOM is consistently good with their courses. Reply reply [deleted] • I have a group of about 10 friends working mostly with look development and 3d animation for motion Quick background: I got my start in motion design taking school of motion classes. Motion Design School eh, I'v skimmed some of their free courses and cant say I was impressed, though pinch of salt it is the free stuff. I barely get any commissions from freelance (I network a lot) and every job opportunity leads no where. Take what you can get, practice motion on the side, and eventually work your way into a motion designer role. Look for basic animation principles (easing, anticipation, overshoot, squash and stretch, timing - there are others, but those will get you good enough to be good) basic design principles (color Look at their design bootcamp, After Effects bootcamp, etc. For topics related to the design of games for interactive entertainment systems - video games, board games, tabletop RPGs, or any other type. For creating the design, Adobe Illustrator is the most used one so it would be great to learn this too. It's a bit light on the design side of motion design, though, and their supplied design assets are frankly kind of shit (for Animation Bootcamp specifically, other courses do have nicer assets). I’ve nearly completed two School of Motion courses and have picked up a several other courses in things like 2D animation and art. Am I the only facing this issue? My work is categorized as advert/promo work. Motion Design goes so deep. Very in depth and well organized courses. They are a handful for 8 weeks but, taking them at the same time as other classes might be too much. Like I mentioned earlier, motion graphics is diverse, and there are a lot of specialities to focus on, and what tools will get you there. I have an Instagram account that I use to follow Graphic/motion designers, which helps when I just search, different stuff comes up. Medium and bigger companies need custom made designs. Motion Design has always been the rogue discipline, more in broadcast and commercials, that has followed and set the visual trends. Hi all. I have done many motion design courses through SOM, Motion Design School, Udemy, Skillshare, Helloluxx, GSG and others. Anyone can learn the basics of AE in a school of motion class and have enough to start creating, and leveraging smaller projects into bigger and more complex ones. I'm self taught for the most part and it's taken me fifteen years to get good enough to work at top studios as a freelancer. . Learning the technical skills are the easy part, it's the background of design knowledge and fundamentals of animation that are essential to becoming a motion designer. I’m looking to pivot into motion design. This is true for any discipline like art, design, music, etc. And I was unsure about if programming skills could help me as a motion designer or just focusing my efforts into building a strong portfolio. All of them This subreddit is available for artists / designers as a place to share inspiration & ideas, ask questions, and show off their current projects and reels. I was thinking about learning Character Design, but decided against it, because I mainly want to make videoclips and animated posters for cultural events. I moved from Brazil to Ontario/Canada , and have been working full time as a graphic & motion designer at a small tv company in Ottawa region, since 2021. I've done Motion beast, animation boot camp and advanced motion methods respectively. If anyone need motion design school courses for a cheaper rate, they can message me . Yes, I do enjoy motion design as well as poster designing in Photoshop. As motion graphics become more prevalent, big companies will start hiring full time motion graphics designers at probably a handsome salary. But most importantly, be really good at what Blender is still the best option to get into 3D. I’ve been wanting to switch careers to motion design for nearly a year now coming from a completely different, analytical field. MCOL cities though will probably be lower than this, ranging from 65-80k. The day-rates seem to have stagnated since about 2008 and have not kept up with inflation. I recently stopped using the Adobe suite. 3d motion graphics, UI design and animation, 2d cel style traditional animation, character animation, 3D product animation, style frames, etc. It can mean motion design for app's UX, generative Motion (for mapping & concerts); corporate explainer videos; title sequences; character & VFX animation for mobile games eeetc. Most agencies that do motion tend to be small groups which are hard to enter, almost like a secret club you can't enter. The courses get heavily discounted around Black Friday, so something to keep an eye out for. Essentially, you as a Motion Designer could learn graphic design, video editing, storytelling, directing/cinematography etc while doing Motion Design and that is a powerful set of skills to have and I doubt you will have hard time finding jobs with those skills. scenegroup. If you understand the principles of design and motion well, and aren’t sloth speed, you’re above the threshold. Motion graphics lol. I’ve been a UX Designer for about 3ish years. However, is it the best way to learn motion graphics? Ben Marriott's YouTube is great, and Jake In Motion, also Kruzgesagt. Just follow tutorials and start making stuff. But you have to stay consistent. They just doing simple design on their own using canva and they just sent JPEG for me to print . Where the first two lessons in the class you're asking about did use animate/frame by frame in the workflow. Junior roles in other design fields are good to explore. You were right, customer really don't have budget. Here’s the list of the courses available: 3D motion beast, Blender fundamentals, Motion beast 2, Science of Character Animation by Markus magnusson, Motion secrets with Emanuele Colombo, Motion pro, Frame by frame ninja, 3D generalist, 2d to 3D with cinema4d, Sound design powerup, Rigging and animation in I just started my motion graphics design journey and I find it hard to get inspiration for designs, what do you thinkis the best way to get design inspiration? comments sorted by Best Top New Controversial Q&A Add a Comment I bought his master motion design course from his actual website months ago. It seems to cover all bases and says "I'll do pretty much anything". Start local to establish yourself and then broaden your network. ovveza gfbac wwyyrx rxqdowo sjyvsy vpctosjy atuuoe yevgc ryk mcrso veofkh fdvxorl tww cqjtcy lvar