Ffxi melee whm. This is not a community collaborative guide.


Ffxi melee whm If you want to play WHM, then your best bet is to get comfortable with group play, because that's Two sets of gear are provided: party and melee. Embla sash and Mimir earring With the set you have linked, you don't actually need befouled crown to hit 500 /sch, so you could swap that for telchine cap for more +duration. I feel my knowledge about WHM made it much easier to excel at RUN. Active for two decades, FFXI has over a dozen active servers, receives monthly updates, and is tied to Nexon's cancelled Whm. Dawntrail changes are: Second Wind more powerful, almost double potency to 800. Play whichever one you think looks better. - It's either the healer character archetype, or it's the support archetype (which for FFXI, generally ends up translating to SCH and RDM rather R-15 Gambantein is fun, but not that useful for a melee weapon. This is also for debate about optimal/good gearsets so if you have a Gearset that you want to suggest, putt it in here. Really digging this game. 0 etc. SMN is often invited to main heal, but they're often pulling from a /WHM subjob and that's really not the best way to go about the job anyway. Sign in Product GitHub Copilot. I'll have to skim over a bunch more but I'll probably have to piece one together myself at some point. Eorzea Time Forum » FFXI » Jobs » White Mage » Melee WHM question . ˆ ˆSee more killage @ happyhappyd. If a SCH does more than a WHM on a short to mid-length pull, given equal gear, the WHM is doing something wrong. 1) is Grade 2 Gemdraught of Mind. Get WHM Testimony. 90 by killing Quiebitiel five times. i am sure you have an appollo's staff seeing how your whm. The moment you enter arena the ten minute timer starts so don't waste time. After that there’s quite honestly 56 ways to gear whm, just do what works for you. Build a Melee WHM DD; Topic Archived; Page 1 of 3; Next ; Last ; More Topics from this Board. White Mage Job Guide for FFXIV 1- RDM in FFXI isn't really a melee class. 29K subscribers in the ffxi community. Melee cor will have acc issue past 135+, and the lack of dps without brd will be very noticable. zerde, melee zerg with chainspell stun. Not having essences means missing a large amount of DPS or survivability (or both) for no reason, when just killing the Here’s a quick guide for the Melee DPS Role Actions. It is considered a "pure" healer, along with astrologian, specializing in strong burst healing and healing WHM/NIN here. 9 posts, 10/9 7:28PM. Last Updated: 7 Aug, 2024. Posts: This overview applies whether you are fighting first time or 10th time. Usually I mainhand Yagrush and offhand Sindri, about 1200 acc in that set, capped PDT and MDT. Sting is fine for now :< Melee Dragoon Monk Ninja Reaper Samurai Viper. In order to complete all five pieces, some jobs require the completion of a Borghertz's Hands Quest and opening Final Fantasy XIV, FFXIV, Job Overview: White Mage | WHM guides, gearsets, openers, rotational, tips, tricks, and the basics of the White Mage healer job. schah, this one i've only done the long way/kill all mobs. Swapping gear has really been fundamental to FFXI since day 1. Though there are exceptions, like the Legionnaire's Staff, etc. There is some slight offensive capabilities with melee that can help. Cure Potency: 250 Duration: 18s Cure III: WHM: 1: 40 Spell 1,500 2s Artifact Armor is a category of armor and garb that is tailored specifically for each individual job. And not many people like it, but Misery is still very powerful and massive aoe -nas. Melee WHM question. A good starting set on WHM for melee would be Telchine (pushing for DA+ on all pieces) + Sindri/Nehushtan. Blessed Mitts are ok. To start viewing messages, select the forum that you want to visit from THANK YOU, INTERLOPERS!!!I finally got my relic weapon: MjollnirSee more killage @ happyhappyd. This is because cor can just shoot and never get hit with aoe. Role quests in Endwalker and Dawntrail are optional for main scenario progression but provide other rewards, notably the ability to dye Artifact Armor Relic Armor is a category of job specific armor and garb that is found in Dynamis zones. (pretty confident we don't need a tank at all) BOOOOOST! Lost Focus spam + Lost Slash + any class skill guaranteeing crits is ridiculous, akin to a melee LB3 against everything on the field. •Use Med>SP2>SP1 on SAM. First - if you think White Mage is an easy job, and boring and that you do not have to do a lot - well, you are wrong. Contribute to TissMogi/FFXI development by creating an account on GitHub. Prioritize the melee that will aim to stay on the boss. for melee dps, dnc, for melee, there is no shield that comes close for rdm to the dps potential of a second weapon. You don't even really need the +skill on mending cape. Much like Whm, the core of it is getting comfortable with your ogcds and hots, and not get bogged down spamming the gcd heals. Reminder that this is my opinion in which you are welcome to disagree. On a healing side? Yeah pretty much lol, Plenary Cure III is still insanely strong but the nerf to Thin Air and the addition of Macrocosmos to AST has thinned the burst healing gap significantly, and AST continues to dumpster WHM in every other healing aspect. New hMP item for low lv! Use this till Dark Staff. We also cover the use of your cooldowns, to ensure you can achieve the best use of them every time Trial 1064 to increase Mjollnir damage: deal the killing blow with Randgrith (relic WS) to 1500 exp-giving rabbits. At the moment my current set is below. Most people split up at the beggining, regen 5 makes life easy. In general they let me Whm/Nin when we have 2+ Whms in ally, so I can melee while your bst would only have to be 45 to get whm to 90 with it subed. A community for those with interest in Square Enix's original MMORPG, Final Fantasy XI (FFXI, FF11). PVP. I And the 60 attack is huge for Whm, which is inherently starved for attack. Melee WHM is strong too, and you can build a strong Holy set to blow some socks off. A quest chain starting when your job is Level 40+ (66+ for Rune Fencer and Geomancer) yields a job specific weapon in addition to the five main pieces. Guides are works of opinion. for magic use, sch, whm, FF11). Depending on strategy, cast spells, use items and so forth. I take my DD Whm everywhere I can these days, Dynamis D, Ambuscade, Omen, HTBFs, JP parties, etc, and It keeps turning heads wherever I take it. In melee pt's, the damage they recieve is mostly AOEs, and the fact that it takes them a few minutes to come out of yellow is no big deal. It also does full dmg at 1k tp. that not saying 1mnd gives you 1 Macc but since mnd effective both potency of slow and para and added macc from start the "Value" of the stats is roughly 1:1. Never done any actual tough endgame content on the job yet. ) into . I accidentally called this Food Guide and I actually wasn't really thinking about Flash Nova/Seraph, so to be completely fair it isn't bad at all for that if you use those frequently over physical WS (no mDMG isn't too catastrophic). If the entire party is alive, the macro cannot do anything except Swiftcast. This food is very useful for fighting Colibri that steal your food, to use while farming gil, or really any event where performance I lost count of how many people I saw today without an active essence in both Castrum and Delubrum Reginae. This could be used as a melee piece for mages, and gives Regain for jobs without access to Valorous Mask or Ratri Sallet. 3- RP is pretty dead in FFXI, though I wish you luck finding an RP LS. Skill Rank 37 75 Club: B+ 109 256 Staff: C+ 105 230 FFXI Auction House Online. (SAM,DRK,WAR,BRD,COR,WHM) Removing the poison was a great tip and E just melts. Yoran-Oran (UC) is a really fantastic WHM as well. WHM will never lose its spot as the best healer. So Bunzi's Rod + Ammurapi Shield ends up being better long term for enfeebles. You heal. So yeah. WHM Using the largest array of curative spells, White Mage (WHM) will always be the most efficient healer in endgame circumstances, and a staple member of any party from 10 to 75. Offline. No tank needed. Re: FFXI Soloing FAQ and guide Well alot of people dont look at the posibilitys of what some jobs can do. You may have to register before you can post: click the register link above to proceed. Reply emein. What makes WHM so much easier is in part where a SGE has to cast and use a weave window, WHM's "addersgalls" equivalent are GCDs, allowing far more free movement. Did a lot of solo work in Campaign as /DRK with Last Resort and Soul Eater out damaging standard melee weapon skills with Hexa Strike on Campaign NM's. Another step in Potency haven Always use /sch. And sch is mainly a nuker in sortie too, something that whm cant really do. I mainly got queller rod for my WHM refresh/idle set. prioritize crit, direct hit, get some spell speed and if you can’t fit anything else throw det. I've had shield blocks proc enough. From level 1-29, WHM/RDM and WHM/BLM are effectively the same except for a handful of MP, a handful of HP, and one additional defensive skill (Parry for /RDM). Guide Info. . Then next day I went sam/thf drg no sub and whm, got almost 500. MND can be used for Enfeebling. Many factors can influence what kind of gear is right for your White Mage: Firstly, depending on your Race, you may want to take one kind of gear over the other. They see that a WHM with mage gear on using cookies/pies with most likly an undercapped weapon and /blm or /smn wont do damage anywhere near a melee and think that their weak and unable to do any damage. Gambanteinn , the Empyrean Items specific to a melee setup or for solo play are not listed, with the exception of weapons and a single piece of armor, the Reverend Mail. If you don't target anybody, then it'll raise people in your party list, with people at the top of the list as highest priority. A. 7 - May 23, 2013 - Partially completed Melee section added 1. 9 posts, 10/14 6:26AM. I personally picked back up WAR as a dd job and COR for general group content. 34% Magic Damage Taken (After merits), so you only need %22. for whm i think you generally want to do the same. A. As can be seen, in raids all of the Melee DPS role actions are situationally useful. It gives numerous benefits whether in experience point parties or out exploring/soloing. Find and WHM is a shell of itself in regards to its leveling experience and AST is equally capable of healing as well, if not better, than WHM in terms of the leveling experience and teaches you a more firm foundation of how healers play at Max level as opposed to WHM's leveling experience that does the total opposite and forces a playstyle at low levels that does not carry over to higher levels Game: FFXI. There could be some argument for Daybreak over bunzi's due to the +30 MND, but in most instances I still take the Bunzi's Rod for the extra macc. Active for two decades, FFXI has over a dozen active servers, receives monthly updates, and is tied to Nexon's cancelled Final vinipata, melee zerg with sleeps and no debuffs. For me, this means tanks > healer > SMN > ranged > melee. 02-13-2013, 02:05 AM (and even then, a lot of the "decent" gear of melee whm is 75+) Slightly pedantic here but the Blessed (+1) Set, is only level 70. Got almost 300. In the PvP section, you will find information about its PvP actions and limit break. A few years ago melee was not very viable, so bard suffered. Description: DEF:114 Accuracy+15 Attack+15 Shield skill +112 "Counter"+4 Chance of successful block +6 Physical damage taken -10% Image: Type: Armor WHM, BLM, SCH, SMN, WHM, BLM, SCH, SMN, GEO and BLU Luas. For easiee things trust whm works. CRAFTING. CASTER. Phalanx and regen 5 can keep a group through odyssey just fine. I only discovered this game in Early 2023. Players must complete at least one role quest chain to complete the Shadowbringers Main Scenario Quests. Dawntrail Update: Added Viper to the mix. You want to cap cure potency (50%) and you’ll want cure casting time/fast cast (more fast cast is better) which is capped at 80%. State of Game 2024. (probably AA would replace VV/GH if you have it) personally i go whm/war, whit molva club and genbu shield. Home / Final Fantasy XIV / Healer Introduction / White Mage. You - Similar to Chendar's comment above, Cure midcasts really do need DT in current high-end content. M. for my AST i meld spell speed until cozy, crit until i can’t, and det for padding. Re: Staff or Club? For meleeing, it's a bit of a wash. e. Endgame does not seem to have much room for WHM melee's. From FFXI Wiki. Spoken like someone who loves to melee and really wants it to be the best. Cloud Of Darkness HTBF Item Search . BRD is heavily tied to melee strats (and physical damage ranged strats to a lesser degree). piety isn’t Melee Dragoon Monk Ninja Reaper Samurai Viper. Last Updated: 30 Jul, 2024. A community for those with interest in Square Enix's original MMORPG, Whm would elemental staffs to land stuff. you should 'expect' 10k-13k/hr from even a mediocre tp burn, going much beyond this has more to do with the puller and camp availability than with the healer, since you will be able to manage your mp to never run out. My favourite is the Healer's Mitts (WHM AF1 hands) piece. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary: The Voracious Resurgence: So my main job in every MMORPG is Priest or WHM in FFXIV and FFXI. 05. Go to Beadeaux with the WHM frame, and stand just in range of the machine which inflicts Curse on you. Melee WHM Question. 0. 90 version of Mjollnir and a Kraken Club. 6 - May 2, 2013 - Gearset update with the April 29, Soloed almost 200, but didnt do it again. The major healers in FFXI are WHM, RDM, SCH and DNC. It will boost the WHM's MP pool, it gives the Job Ability Elemental Seal at 30, it will give the Job Trait Conserve MP at level 40 and boosts it again at 60, and it offers a wide variety of spells that Learn all you need to know about the white mage job, including its actions, traits, and job gauge. You heal status ailments, wounds, bring back people from K. Have a Light Maneuver up and target one of the quadavs. Balance WHM Staff ‏‏‎ ‎‏‏‎ Whm is better when you need constant aoe heals and / or erases. MysticBoon @3k for AM3 then spam Judgement for 20-25k( if I’m in melee party) then Boon to top off MP and keep AM3 up. Aside from that how do you deal with poison cloud and clobbering wave in a melee Zerg strat? Do you move the boss outside of You will always be in demand for lots of things too. Null Loop: DEF:30 HP+50 Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 Damage taken -5% Not as defensive as Loricate Torque +1, but the high accuracy makes it a better swap than Combatant's Torque. More; Page actions. Af legs/empy hands add 44 base duration which gets multiplied by all duration multipliers, so it's a much better use of your FFXI: Best Healer & White Mage Trusts BY Keiron Rose This post may contain affiliate links. Maybe I'll get a few more good atma Hello! I've managed to pick myself up an Asclepius and I'm wondering about ideal gear sets for it. •Pop Braver's Drink on you melee characters and zerg. After that his broken en-spell damage doesn't make up for the rest of his general uselessness and you kill things quicker by having Ayame to open L2/L3 skillchains. Kupipi is the best status remover in the game, bar none. Newsfeed; White Mage. We banged away at x2 melee + WHM for a little while and it does work on occasion for 8 boss but the meta melee approach is almost always a full clear with a few minutes to spare once you get the routes down and folks get comfortable in their roles. If you don't indi-haste make sure to haste1 all of your characters with your WHM pre-fight. White Mage Best in Slot (BiS) Guide Info. Ranged: Attack to all targets in a straight line (range: 30y). My Cure 2 hits non-tanks for 554 HP. ) [+] Today's Posts; Mark Channels Read; Member List; Calendar; Forum; FFXI Game Related; Race & Job Type Q & A; White Mage; If this is your first visit, be sure to check out the FAQ by clicking the link above. This is a quick demonstration of /MNK45 in Abyssea - Altepa, using Counterstance with the two counter atmas: Roaring Laughter and Gnarled Horn. Active for two decades, FFXI has over a dozen active servers, receives monthly updates, and is tied to Nexon's cancelled Final Fantasy XI R mobile project. Not only knowing which runes to use (due to WHM barspell and -na spell knowledge), but often more importantly, knowing how to sense the pace of the battle. Today's Posts; Mark Channels Read; Member List; Calendar; Forum; FFXI Game Related; Race & Job Type Q & A; White Mage; If this is your first visit, be sure to check out the FAQ by clicking the link above. At least the more recent one I've been looking at has shifts for melee, so that's a perk. I've had chatoyant staff for my SMN and hachirin obi since way back in the day, so I've been using those for my WHM cure set on easier content. Macro set up is up to you but the general gist is: Every Its weaponskill, Mystic Boon, outclasses most other MP restore weaponskills, and is worth unlocking separately if you choose to melee with WHM. As for T13 megaflares (assuming double melee), in terms of maximizing, the SMN just has to back up when the megaflares are casting and then after the circles appear on the floor, you can position your body where it needs to be and back to smacking. Prioritize gear with crit and don't be afraid to grab some additional piety slots if needed since WHM at 70 has fewer MP tools than at 80 or 90. I got used to primarily meleeing in Afflatus Misery in a very different playstyle compared to Afflatus Solace; Cura and Curagas over single target cures, stance swapping for Full Cures and Barspells, and a huge focus on Esuna. Especially in lower tiers of content. The automaton will spam cursna on ya. Let's just stop this discussion here before Taskmage goes ax crazy and bans half of us. (20 yalms), she’ll run into melee range again. INSTANCES. I used to play far casts in WoW, and in FFXIV, I mained WHM exclusively. I still use WHM AF1 Hands cause they are the best FREE WHM hands imo. 66 via gear which is very easy with Inyanga. Members Online. And with the Shield Defense Bonus that whms have, it makes solo'ing with a club/shield setup that much better. in fact, just about any job can, but only cor, rng, and nin can do it Just playing around in campaign with Gullintani + Kraken Club. WHM: 1: 30 Ability Instant 120s 0y 0y Reduces spell cast time and recast time, and auto-attack delay by 20%. Two sets of gear are provided: party and melee. Conserve MP is almost completely unnecessary for WHM once you have Ebers Pantaloons, as any reasonable Cure or Curaga spell (aside from preemptive Cureskins) are free. But, for now I'm going to do the best that I can. Whm/Nin may not I'm a hardcore melee WHM, and I have to use my knowledge constantly to know when it's appropriate to bring my clubbing to the frontline, and when it's appropriate to stay far back. (this is assuming it knows Cursna, which is magic skill level 90. Currently I’m ilvl 200 with BiS outside of Savage (3. All easy preys. With Aurastorm, Misery, and +90% Misery stored on path C for the club I've hit ~930ish on Cura III. The difference in a farm run with a WHM and a SCH is going to be probably 50k or so gil at the end, and when you are already getting 800k+ it's not that big of a deal. He has Afflatus Solace, (I asked it when I was new too in the daily questions thread) and there really is no info about this on either FFXI Encyclopedia or BG-wiki so I imagine it will come up time and time again. 5s 30y 0y Grants healing over time effect to target. Now on this list I am going to go into detail of the best combo of lost actions that I have experienced with 17 relics and R25 with full 10 honor on health, damage, heals. Eorzea Collection is a Final Fantasy XIV glamour catalogue where you can share your personal glamours and browse through an extensive collection of looks for your character. Note that you never want to use the latter set, as the telchine augments aren't flat potency but a percentage of the base amount, so you're using 3 slots to add a meager 3 hp/tick (or maybe 4), which is really, really minor. Run into the arena and engage Maat with a As a White Mage, you can go down many roads for gear, such as: +MND gear, +MP gear, + MP Recovered While Healing gear, -Enmity gear, +Skill gear, defense gear and Melee gear. You probably won't notice enough of a difference to stress over. Since our nice guide at On Healing Hands - A Comprehensive WHM Guide (V2) are no longer updated with current gearsets I Decided to make this little post for putting in optimal and El' cheapo gearsets. WHM Expansion Pack: Final Fantasy XI How to Unlock: Starter Job Page Contents: Abilities Spells List Skills Merits Melee Skills. Adjusting placement and format of certain sections to fall more in line with other Community Guides. Rather, I recommend making sure your TP and WS sets are up to snuff. Also, Hexa Strike is kind of way underpowered now compared to Black Halo and Realmrazer, unless you can stack a lot of crit rate+/crit damage+ gear. Opposite. Observation and adaptation will be the keys to figuring out what is best for each fight. White Mage (WHM) is a job unlockable at level 30 as an upgrade from the conjurer class and is one of four Healer jobs. Making melee sets on whm has saved the job for me since I was getting sooo bored of it after 1. In the past, each card had specified effects, now it is a matter of "purple background cards go on ranged", "blue background cards go on melee/tanks". Ranged Bard Dancer Machinist. depends on what materia you can slot, but generally spell speed is good for a healer, and find that sweet spot you like for casting is important. Although I understand they fulfill different roles, I'm uncertain about which one would be easier for someone who primarily plays a healing role like WHM. Maybe 2-3 time the whole run I dipped below 800 MP. This is a quick demonstration of Razed Ruins in Abyssea - Grauberg, using the Lv. Search. WHM: 30 Limit Break: Instant 10s 40y 40y 1. To start viewing messages, select the forum that you want to visit from the selection Now that Undine is available, I don't need to do trials to use Dagan! I play very little right now, so that works out well for me. RANGED. Active for two decades, FFXI has over a dozen active servers, receives monthly updates, and is tied to Nexon's cancelled Final Fantasy XI R mobile project Role Quests are the replacement for existing jobs' Job Quests beginning with the Shadowbringers expansion. Theres also the fact that Mages dont have a great melee weapon equipment set options but alot more magic atk equipment for magic weaponskills. Too bad WHM can't use Black Tathlum. not really anything anymore. Even whm has some fun aspects. Player Search I hope the drop rate is not horrible because I really want to melee whm more! Ovalidal. now your charmed time for mobs lvl will be off some if i remember it right. This is what i believe i a single "optimal" enfeebling set if you are looking to just have one ItemSet 385396 for whm enffebling i use the napkin math of 1mnd = 1 maccc = 1 skill in regards to value. Paste the contents only of the luashitacast-master folder (or luashitacast-1. I mostly rely in Cure 1/2 unless I need a big cure. charming is based mostly and highly on your chr. They have MP+ and high Enmity- (4). Offline: Original Post - Hide. Mystic Boon, outclasses most other MP restore weaponskills, and is worth unlocking separately if you choose to melee with WHM. and you Trial 2684 took Mjollnir up to Lv. (L94) Feint increased duration to 15s. com! Mihli and Karaha are good enough up to the point when they get killed by AoE because melee WHM. 2- Racial stats are almost completely irrelevant. But it's not just staff/club; for meleeing, you generally want either a hammer (not a club or wand) and shield, or a pole (not a staff). As a mage, spells take priority over equipment. For WHM (and other mages) Daybreak flash nova will overall do better numbers, like 15k-35k. But I was DW, so I just swapped to my actual melee set and used one Mystic Boon and I was capped again. Next run I did sam/thf with a whm dual box. so you can have both out, yes. WHM does more personal damage in exchange for having a lower potential ceiling because of no raid buffs. DD whm ftw! :D You could give them crazy numbers and it wouldn't break the game. Any editing should only be done to increase legibility or formatting (such as Black Mage is one of the strongest subjobs for White Mage, whether you are low level or high. I am aware that there are many other suitable choices, but my personal belief has always been that I should focus on fast casts, decreased recasts, and slot in as much mp as possible while using potency items first and MND as a last resort to boost cures. Patch Applicable: 7. With the ability to utilize the most potent spells from the Cure, Regen, Raise, and Bar Spell families, White Tremendous credit must go to Cronagh's On Healing Hands Guide and the rest of the FFXI community. Party gear focuses on gear that would help a WHM to main heal and focuses on stats like MND, MP, and Cure Potency as well as macro The only RMEA I strongly recommend for WHM is Yagrush, but that doesn’t greatly help you for melee sets. Other jobs Shellra V applies a maximum of -27. WHM just doesn't have the ability to get a great crit build to make the AM3 all that useful, and simultaneously it doesn't have much to offer for utility in healing etc MM is also pretty important, since you will want the refresh+10 ^^; after that id say either VV, or GH. The only benefit that whm gets from enfeebling magic skill is more macc. and you don't really focus in on them or get the best for them if you drag yourself around trying to get all the best for WHM and get stuck playing that to please other people. That would be pretty sweet for you. If our WHM decides they want SCH CP/Exemplar points, none of us will mind. I don't take credit for most of this, this is mostly just to change / update some areas and mostly gearsets IE: the recast and stuff was calculated incorrectly (the math made no sense on multiplicative Two things for the start. Select Shattering Stars (WHM) option. It's very fun! Overall, it really doesn't matter. perimede cape if you can do Reisenjima gives +7 skill Group 1 Name Description Divine Seal Recast : Shorten recast time by 20 seconds. N. PEKKA evolved from melee to ranged so as to not take damage from E-giant. This article is a guide. ALl quint. In this fight you can ride SP1 for a very long time due to how much TP spam happens. •If needed, spam TP wings on your mage characters (GEO>WHM) for additional DPS. Run usually ahead of Idris Geo. teles, melee zerg with larceny for invincible(s). We didn't plan for madrigal and/or hunter roll. im sure whm/nin would do better, but blood tanking isn't a problem as you can easily heal yourself. We were doing an H unlock so didn't have time but we will go full melee for ABCEFG and see how it goes. By 2025-01-03 17:32:45 Delete | Edit | Link | Quote Compared to geomancer and corsair, bard is more situational. It does have its uses at specific level ranges. My old Dynamis LS (Interlopers) helped me with that -- thanks guys!They say the relic I'd probably recommend that you use two of the new items from DI if you can. These are the number one absolute must have piece for all whm. Marsyas can also potentially be very easy or very hard depending on whether you can find a group for it. I think the only real losers this update are One of the biggest questions that I get is "What Food should I use?" So I'm creating this guide as a helpful reference, I'll love to have some help from people creating this guide since I haven't leveled all the jobs. I made a 2nd account with the plan of leveling GEO/RDM to pair with my (with melee or spells), to be FF11). For Non-UC, Kupipi and Karaha-Baruha have the best AI, IMO. as It stands WHM 37, DRK 37, NIN 30, BLU 30, SCH 12 (died 5 times today cuz some fucking douchebag warrior) SMN 30, BRD 15, figure all will be 37 by this weekend (hopefully) On this page, you will learn how to optimise your DPS opener and rotation in both single-target and multi-target situations. Contribute to tevon4613/ffxi development by creating an account on GitHub. Literally hit the in-game damage cap in ShB. Description: This papyrus scroll reads: "The bearer of this document has proven excellence in We went full Melee last night. On sortie is even bettwr. shooting in this game is sort of like a job ability, it has to be manually triggered, but autoattacks in this game are always melee. Haven’t had a chance to raid much at all since I started the game in late July, but the few times I have, I’ve cleared A1S and A2S twice now (no gear drops from Savage yet), with currently being trialed with a static that almost has A3S 1. We no longer have to choose – and have access to all Role Actions!Used to be the “cross-class” system. 5 years straight on the dam job. I'm playing FFXI since last 2 week and right now my WHM is 32. \Game\config\addons\luashitacast\; Note that For example, best melee DPS would be (idk) Tenzen, Volker, etc. Members Online • If you want to be a legendary whm then melee and get a Re: WHM merit points: Where should they go? Even in dynamis, I find a constant cycle of regen helps out a lot more than cure spamming. Result: DMG+8 (total DMG: 65)!!See more Which melee dps has the hardest hitting ability? I want to play dps this time around, I enjoy melee thought melee with casting does not bother me Even if we were calculating theoretical maximum for "single largest potency ability in the entire game", it'd be WHM and Afflatus Misery in Bozja. etc. Whm job is always the same, priorities: keep ppl from dying > keep them debuffs off > buff them up > debuff the mob. Profane WHM is definitely up there, and it's relatively cheap to play because Seraph Strike has no charges and the other DPS MCH is also decently consistent simply because you never have to stop attacking unlike casters/melee. Either be prepared to stay alert on all times, or chose something easier. Karaha is the only WHM that will cast barspells depending on element damage you last received. This AI behavior can often cause her to take It doesn't seem like there will ever be an ultimate weapon that actually helps a whm heal. Healer DPS spells scale off Mind (not Intelligence), so White Mage will always take Mind potions to increase our damage wherever we can make use of it. and in I've done Whm/Nin to great success in wave1 and 2, but I totally understand my linkshell's trepidation on letting me club it up for wave3. Skip to content. user: maletaru. stand in melee range and you bonk the mob with your staff as whm/blm (blunt damage) stand in melee range as sch/smn and you hit the mob with your book (cant remember) stand in melee range as ast and you cut the mob with your cards (slashing damage) /nin for melee, /whm (you'll get Curaga from /whm at master level 10) or /sch (storms for yourself or others) for support. I know what I want it to do and I've yet to see one that does what I want. --Brahmsz (talk) See more Melee sets for whm are usually the last thing a whm does after building up everything else. Any actions on the global cooldown (GCD), i. This is not a community collaborative guide. FFXI Wiki. Guide written by Eclipstic Server Siren This guide contains gear choices for the aspiring White Mage. This is a quick demo aga Wrong. Seems underwhelming. This guide, while similar, will take a different approach to gear. 8 - July 11, 2013 - Rough melee sets completed for melee guide; aesthetic and description updates to specific sections in the guide 1. They have Enmity-3. Not as strong offensively as SCH, but still quite good. Bar Spell Effect : Increase potency of Bar spells and add a magic defense bonus of 2 points. I played melee Whm for a long time before I finished my Yagrush. Armed with the most efficient recovery spells, White Mages (WHM) can ensure a party's survival in the most dire of situations. also zerk and aggressor is nice addition to the arsenal. let me remind everyone that this is a basic guide and is meant to be a reference. Namespaces. As are nation rings. Given all my jobs on my mains and alts, run brd Geo whm are the ones that are asked for. They are equivalent. As well as other stats. I've only used my WHM up to this point in exp/JP grinding and easy endgame stuff like ambu. Finally, White Mage doesn't Released in the Evolith/Synergy update with the massive amount of new NMs, this is a beauty for low lv healers. Granted WHM has a D class in shield. Second - you are a healer - not a melee, not a tank, not a damage dealing caster. Melee healers have always been a favorite class of mine to play. I've done lots of both, and I find manaburn 9 boss to be way more enjoyable than melee 9 boss, more chill, and more consistent as well. He also gets Cure potency +25%, so his curing ability is a bit closer to what human WHM's would be. It is in my personal Potions in FFXIV are fairly straightforward. 1 and upgrading last two pieces of right side with Clan Mark Logs would put me at 202). Trade testimony to Maat and he then transports you to Balga's Dais. In general, though, I think going with This is the staple attack food of FFXI, it's very affordable and still gives a respectable amount of attack. Caster: Area of effect attack (8y/10y/15y). I mostly main RDM/NIN on my main character, but I also have BLU, GEO, WHM, SMN, and SCH decently geared. I just find it nice because noone bugs me at my weaponskill camps lol :) Going to try doing sam/no sub drg/thf drg/no sub and whm/sch soon. erinys, melee zerg with asylum/odyllic sub. Seraph Strike is a pretty big DPS Re: Main Whm: sub blm or rdm? The opinions here aren't being totally fair to /RDM. Thats. I was in the melee PT in Dyna windy a couple nights ago didn’t even need a refresher. Home / Final Fantasy XIV / Healer Introduction / White Mage / Gear and Best in Slot. Now, I want to play a melee class, and I've narrowed down my choices to RPR and WAR. Re: RDM Melee Guide Post 03/08 Update Ive been steadily blitzing my subs, I got laid off from work cuz some strike in the states so I have a ton of free time. Duration: 15s Additional Effect: Grants 3 stacks of Sacred Sight Duration: 30s Regen: WHM: 1: 35 Spell 400 Instant 2. Power Search. You can macro them in for your Haste/Regen Spells too. You'll mostly be rocking clubs or daggers maybe, FF11). Each of the five main pieces can be obtained from either Original or "Dreamworld" Dynamis Zones, while the accessories are only found in the "Dreamworld" zones. From Warrior Priests of Warhammer Online, Wardens in DAoC, If you want that sweet auto-attack damage, you need to be in melee already. Tanks Dark Knight Gunbreaker Paladin Warrior. That WHM staff doesn't shoot, it bonks. worm guy, no skillchains and pay attention to mode changes. Ranged cor is mostly unaffected since ranged cor has much higher accuracy. Id do run cor brd(or whm) geo, or run cor blu geo if I were you. consider trying to avoid pt's that are setup with both brd or cor, rdm and you, they'll tend to be a little less efficient than bard / cor + whm + 4 melee (or Faster reaction times as well without having to JA to AoE -nas away. 2 posts, 10/24 9:48PM. Cure Cast Time: Shorten cast time of all Cure spells by 4 percent. 6 - May 2, 2013 - Gearset update with the April 29, Download the entire directory From Code > Download ZIP or from Releases to the right. MELEE. There WILL be times that staying in front, meleeing or otherwise, is the best option thanks to Afflatus Misery and Esuna spam, but that comes with knowledge. I hope this guide gives you a general idea of how to use them in raids. magic for removing things like doom and if you’re feeling really sassy a TP set so you can /dnc and get that sweet melee whm action(don’t do this). The purpose of this guide is to analyze gear by level for WHM to provide an idea of what are the top choices regarding gear for aspiring WHMs. GUIDES. Melee strat has all sorts of little things that can go wrong or generally be annoying, manaburn has pretty much nothing that can go wrong. They don't need to be in pseudo-melee range for phlegma, nor need to use (in optimization with no downtime) a non-renewable resource to move. You will always want whatever the highest tier potion for the main stat of a given job is, which for the current patch (7. I've picked up PLD for my tank, and BLM for caster, but I'm wondering which Melee DPS is easiest to learn? I have trouble learning a bunch of skills My main jobs are WHM and GEO. Navigation Menu Toggle navigation. Just lacking a K-club to go with my Prudence Rod. Party gear focuses on gear that would help a WHM to main heal and focuses on stats like MND, MP, and Cure Potency as well as macro gear like HMP, enfeebling skill and HP. weaponskills and spells, should not be assigned to a FFXI Auction House Online. NOTE: Geomancer and Rune Fencer lack traditional Relic Armor, instead are able to obtain Item Level 109 Reforged Relic Armor in Macros have uses during combat but they should be used cautiously or it will be detrimental to your output. It functions as a melee dd with some niche use group utility. White Mage Opener. Melee WHM exists and while it won't top the charts in most groups most of the time, with the right group comp and buffs it fucking slaps. WHM melee only really becomes feasible once you get hexastrike at 68 (and even then, a lot of the "decent" gear of melee whm is 75+) Economizer. It Contribute to tevon4613/ffxi development by creating an account on GitHub. Today melee strats are popular, so bard is an in-demand job. But it would certainly shore up the gaps between free nuke damage and buffed melee damage. September 10, 2009 at 10:29 AM Kyarutaru said yeah Black Tathlum would be nice if it were available, but T. GEO and COR are used for nearly all content, and for all strats. Ghorn is good just cause it's so easy to do, you might as well hit that low-hanging fruit. Elemental magic scales very poorly compared to melee damage, and the buffs melees get are stronger too. Mjolnir is a melee club Yagrush is awesome but its a status DQ, SMT, etc. Such as a Tarutaru with an Melee: Single-target attack. WHM is your best healer in terms of potency and access to the highest tier cures, regens, protect and shell magic. Aero III and Assize are stupidly overpowered in an AoE scenario (especially because they don't have diminishing returns like most spammable AoEs have), and Holy is still the best spammable AoE nuke in the game. Reply White_Pilled WHM is a job with the least endgame gear requirement, cheaper to gear than PUP and SMN. albumen, melee zerg with sleeps/odyllic sub. com! Career WHM since RoZ days, and when RUN came out I picked that up as a tanking job. (Reminder that the Essences mentioned are primarily for open areas, not raids as there are better buffs for those) Healers So I main WHM and DNC, but I'm wanting to branch out into every role (including all DPS types). Read; View source; History White mage's testimony . If anything, it'd make more sense on accessory slots in the Regen set. Posts: 2579. Testimony. Some mobs are weak or resistant to light which will affect numbers. Write better code with AI Security. Today we went in with run Sam war Cor brd whm and unfortunately we struggled with acc a lot. Same :) Regen has always been my favourite spell in FF and a DD WHM in Classic FFXI with WHM and BRD are both really fun Do you like being active in battle in terms of movement around the battlefield, maybe joining in melee combat when appropriate? FF11). It also fits into aeonic groups/HTBC/ambu months more often than SAM SMN PUP. There is a melee slot and a ranged slot. O. For the record, no, I did not and do not play melee exclusively. Not saying level run, but support and tanking jobs are way more fun and rewarding than people think imho. Fu Thanks. Page; Discussion; More. Melee gear is FFXI Auction House Online. Run Beast Essence with Excellence/Assassinate LA's. You could give mages a food with + 150 magic attack and it wouldn't win them any parses. Rainemard is only good up to about L50-60. Also, don't have flashbulb equipped. aaoxu bas vdjukj peca kudfzkb oggsh uwme dwhw bjogc qzuulg