Oculus tray tool adaptive gpu scaling. In the oculus PC app, i have the resolution scaled to 1.


Oculus tray tool adaptive gpu scaling There is no way to query To answer your direct questions, Oculus Tray Tool or debug tool supersampling adds to in game settings. I have the resolution in the Oculus app set to 1. I've been getting around 80Hz on medium settings in Lone Echo, pretty unstable. Adaptive GPU Scaling: TRUE OVR Server Priority: HIGH POWER OPTIONS Set Power Plan On Start: HIGH PERFORMANCE USB Selective Suspend: DISABLED QUEST LINK At first ASW would be correcting the few lost frames without a problem, then after a few minutes it suddenly completely breaks and starts juddering the entire screen back and forth violently. This is a real bummer when you want to fix a game at half the refresh rate using ASW and then maximise the render scale or supersampling to make it just able to hit that 45 Hz. You might not want to run on the newest video drivers. Also, the image was broken when we use H265 on wired Link before, but it works normally on v54. Browse I have noticed that the Oculus Tray Tool website is no longer in operation (google oculus tray tool download). Now, for the Oculus Link panel: Distortion Curvature: Low. I use it to set a render scale and ASW value. since getting a 2080 ti and just going all out it has saved me all the crashes and stutter issues i had with my 1070 ti. Idk how familiar you are with PCVR, but by default if the oculus software sees you're not getting 90fps (say 80) if will put you down to 45fps. 95-. 5 supersampling ASW mode -> OFF Adaptive GPU scaling -> OFF OVR server priority -> above or high ADVANCE TAB: Distorsion curvature -> LOW Encode resolution -> 3648 Settings/general tab/ oculus runtime default OpenXR. however there are equivalent settings for you in the Oculus software or Oculus Tray Tool. You can access the Performance HUD from the Oculus Debug Tool or the Oculus Tray Tool. Supersampling is set at a scale factor, so (for example) SS at 1. gweilo8888: (main, rdr, GPU) always being way below the 22ms frametime I need for a locked 45fps, I still get occasional scenery Maybe look at getting the latest version 0. 0 I get insane Here are my settings for Oculus Quest2 Link: PC=9700K@5Ghz+RTX2070 Change Pixel Override to 1. Performance on The OpenXR Toolkit is the continuation of the work I started on this thread, then that thread, and finally that thread. r/oculus **The Oculus subreddit, a place for Oculus fans to discuss VR. Use Oculus Tray Tool to manually set your Oculus display settings: Change these values: Default SuperSampling @1. What is your method to stream MSFS to the Quest 3? a) using WiFi b) using a USB cable. In the Oculus App itself, in Device, select the Quest and then set the As to what settings to tryI unfortunately dont remember, hopefully someone with more experience with OTT and Oculus link can chime in. Oculus Tray Tool (OTT) is a utility that allows you to customize and optimize your VR experience with the Oculus Rift. which is really where you get the visual improvements. My "Force Mipmap Generation On All Layers" was set to off for some reason, I see people online with on by default. Here are the values I understood needed to be changed in either the Oculus App or the Debug Tool : The framerate and render resolution directly in the Oculus app The distortion curvature The encode resolution width The encode bitrate Can anybody here provide me with some clearer explanations than what I found online? Archived post. 95 Mirror Oculus Home Disabled OVR Server Priority Above Normal I verified it by checking the pixel density in the oculus tray tool. However, when I load in and test it, it doesnt seem altering the resolution at all, even when I loose frames. This way, all your settings will be up and running as soon as Windows starts. 3 Def ASW - Off Adaptive GPU Scaling - Off Mirror FOV 0:0 Oculus Tray Tool (OTT) Questions . Oculus Debug Tool. Oculus Tray Tool: This may be optional however I like that with this tool your settings will persist through a reboot unlike the Oculus Debug Tool. Q&A. 0 Oculus Tray Tool (google for this). Now, after enabling 120Hz update, I've set ASW to adaptive (there's no option in Oculus tray tool to force it in 60FPS yet) and it feels much smoother than before, and I can set higher resolution for clearer image. I have adaptive gpu scaling in OTT enabled and I thought that it was doing the resolution scaling, but now I realize Here you can set Default Super Sampling, Default ASW Mode, Adaptive GPU Scaling, and more. Offsetting it too much screws up my desktop view. I have the Oculus Tray Tool with the following settings; Super Sampling = 0 ASW Mode = Off Adaptive GPU Scaling = Off Fov Multiplier = 0. A good fix I found is to use an amazing tool called Oculus Tray Tool. Don't forget though that the rendering scale differs between Oculus Tray Tool and for example Steam VR (1. rafikst February 17, 2024, 7:44am 3. sad to say but anything under a 1090 ti cant handle vr in games like iracing and assetto Corsa OCULUS TRAY TOOL Other key application is Oculus Tray Tool, thi app can help you to set better the connection between your VR and your Pc. Only useful for a handful of Oculus-runtime games that meet four criteria: -too GPU-heavy for your "default render resolution" -doesn't work with forcing SteamVR, I've downloaded Oculus Tray Tool 0. All things iOS music creation ie iPhone and iPad apps for making music. 1) Oculus Tray Tool (OTT): 3rd Party program for changing the settings in Oculus Debug Tool (ODT) Game Settings: (First two while VR mode is running) • Default Super Sampling: 0 • Default ASW Mode: Off • Adaptive GPU Scaling: Off Asus RTX 3070 OC (Twin) - Overclocked using the Asus GPU Tweak Tool 32GB RAM. When I had the slider at 100% in steam vr, it said the pixel density was 0. This is one of the best features of the Oculus Tray Tool. If it shows 45hz, that means ASW is kicking in. In there I set it to disabled then restart the program and it goes back to default. dll, cannot continue 4/4/2017 3:20:43 PM Missing dependency: CoreAudioApi. Here is the official post from the developer of Oculus Tray Tool. But one day when I tried to load the program everything was blank, so I tried to reinstall and now if I even use supersampling 1. In Quest Link, I set the bitrate to 250. 2 is still working). DCS World Steam Edition > How to, Help & Guides > Topic Details. Getting Started For reference, this is the current Oculus Debug Tool interface. 5 Default ASW mode off Adaptive GPU scaling On FOV Multiplier . If you didn’ for those who can't watch the video, go into oculus debug tool (in support folder) and toggle 'Adaptive GPU performance scale' between default and off remembering to click I just installed Half life Alyx, as well as OTT (Oculus tray tools) yesterday. Browse The OpenXR Toolkit is the continuation of the work I started on this thread, then that thread, and finally that thread. However, the Oculus debug tool might fix your problem. 3 and have the following settings: Game settings (tab) Default super sampling 1. Oculus Oculus Discussion Forums. When changing the Supersampling option for a given profile, while that application/game is open, does the application/game need to be restarted for the changes to take effect? AWS off, Adaptive GPU Scaling off, with zero problems. Date Posted: Dec 26 I’m fairly new to Quest headsets. The Oculus Tray Tool (OTT), developed by ApollyonVR, is an application that takes advantage of developer options and registry tweaks to easily optimize using your Oculus Rift and Rift S. 3 What is it? Somehow it was playing around with it, possibly by overriding the GPU scaling. I'm now using max settings with 1. 3 What is it? In short; It’s a free application that helps you get the most out of your Rift. For a point of reference, in Heaven Benchmark I get an average of 185 FPS and a score of 4665. I left that all behind when going wireless with Virtual Desktop and now Steam-Link. User Support Hub. Quest 2 - 90Hz @ 1. 4 Default ASW Mode Off Adaptive GPU Scaling Off Mirror FOV Multiplier . Strangely, dropping to 72Hz causes the Render bar in iRacing to be pretty much full all of the time, but it's fine at 80Hz. 3 Default ASW Mode - 30Hz (this is important for stutter-free play) Adaptive GPU Scaling - Off (this The Oculus Tray Tool is a utility that allows users to optimize their VR experience with their Oculus Rift headset. ive made sure the resolution is set to default and all drivers are updated yet still it runs terribly. iOS music news. 0x (was higher when I went there initially, maybe that was my bad) and using automatic in the device settings for quest 2 in the oculus app. Does that override or add to the Render Resolution from the Oculus Graphics Preferences? SS 1. Top. (set manually!!) Bitrate set to: 0 Distortion Curvature: Low DSS: 1. Review: ASUS ROG Harpe Ace Extreme Posted by u/Brando356 - 4 votes and 5 comments I think it has something to do with the UI layers or something. So people with top-end hardware get 2. I set the automatic CPU priority to high and disabled adaptive GPU scaling. It always reverts back to default. 6000 subs! Thanks everyone for helping make this community. 3 Default ASW Mode Adaptive Adaptive GPU scaling ON No FoV mulitplier Voice Com. In the oculus PC app, i have the resolution scaled to 1. 8 Reply _Sharkku_ • In Oculus Tray Tool for my profile tied to the IL-2 launcher. 2 ASW: Off Adaptive GPU Scaling: On The strange tooths in the menue and screen loading was ASW on, indeed. my question is - do i use the openxr software to change resolutions or should i use the oculus tray tool or should i use the oculus diagnostic tool? all 3 seems to do the same thing. - 523754 - 181. VR Performance Optimization Guide. be/ee2F42eBPJwIn this video I show you how to download, ins Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. Use it. SteamVR capped GPU usage at 50% and chooses to lag instead of Oculus Tray Tool current version: 0. oculusvr. NOTE: Use Regedit OpenXR to Oculus and (re)start Oculus C:\Program Files\Oculus\Support\oculus-runtime\oculus_openxr_64. Adaptive Gpu Scaling in: ON; Leave the Till now, the appeal of Oculus Rift has not yet been reduced. 6. 0 2024-12-16 16:56; Articles. Why does Adaptive GPU performance Scale not want to stay off? Everytime I turn it off, close the app, then open the app it's still on. 1 multiplier) Content Manager (v 0. Supersampling at zero, since I want to keep all changes within the sim itself and not accidently double I'm sure googling for "oculus tray tool best settings for <x>" will give you a decent set of options for setting an appropriate level of supersampling for a given game. Virtual Reality (VR) :48: Microsoft Flight Simulator: Setting SuperSampling to 1. V38 recently changed a lot of stuff in there, like ASW now has separate section for PC and Link, and adaptive gpu scaling enabled which makes things look like shit the instant you drop a couple of frames and decides to render everything at potato resolution for the rest of the session. The classical tools didnt deliever smooth fps anymore (Oculus Tray Tool, Debug Tool, Latency Mode etc. Guidelines for VR Performance Optimization. possibly by overriding the GPU scaling. Even if the ODT is showing it disabled, it is active. 2 to 1. NIS Scaling 100% Sharpening 100%. Download Oculus Tray Tool (if you don’t already have it), and change the following settings: Default Super Sampling - 1. The Oculus Tray Tool provides Oculus Tray tool settings: Default Super Sampling 1. I'll be honest I'm not sure if this made a difference or not. Therefore - Oculus Tray Tool DSS - 1. disabled Oculus homeless disabled Mirror Oculus Home disabled Visual HUD none OVR server Priority none Force MiMap False I just start the debug tool up and change the SS to 2. Oculus Tray Tool - ASW, Pixel Density profile problem - MSFS Load Times. 0x) ODT all default/zeros, except ASW = off, distortion low, encode bitrate 500mbps, link sharpening normal. When I turn this off though the Oculus Tray Tool, I get my stable fps. I also set the Adaptive GPU scaling to off in OTT, both in the main menu and in the game profile. Oculus Tray Tool Default Super Sampling 1. com Open. 23. 2 Default Super Sampling Default ASW Mode and Adaptive GPU Scaling: OFF Oculus Homeless: Enabled Mirror Oculus Home: Disabled OVR Server Priority: Above Normal-Then go to the Quest Link section. 5 (4848 x 2448) I tried using the Oculus Debug Tool having read many comments preferring this over the Tray Tool, but I couldn’t achieve stable results. I have an RTX 3080, i7-9700K @ 5ghz, 16 gigs GPU RTX 3070 RAM 32 GB DDR4 3600 NVidia driver 511. rafikst February 16, 2024, 10:54pm 1. But when I open the debug tool and set the super sampling to say 2. 5 resolution scale Add Real-World View with Passthrough. 68 and upon attempt to launch Oculus Tray Tool, I still get the error: "4/4/2017 3:15:54 PM Missing dependency: CoreAudioApi. speedemon92 • From the top of my head not near Pixels Per Display Override: 0. The Oculus Tray Tool. 13 and updated Oculus Tray tool to 0. Dave W. Some games will look significantly sharper, but at a cost of higher GPU usage. Browse Finally got 120Hz on AirLink to test this out. 8 depending on your PC power. I was told to download the Oculas Tray Tool so I can change the bitrate to fully optimize this headset when using PCVR. However, in this article, (I have 80hz, works best for me) Then open the Oculus Tray Tool and set the Default ASW Mode to 45hz forced, Default Super Sampling to 0 and Adaptive GPU Scaling to On. Prioritize Performance: 1504×1616 (0. dll, cannot continue 4/4/2017 3:23:35 PM Missing dependency: CoreAudioApi. Default Super Sampling (SS), same as Pixel Density (PD), a sort of Super Sampling AA Set a number from 1. This was a massive leap in greatly reducing the shimmering/swimming to even below the G2 levels! while giving better clarity, sharpness and FoV. Turning on Adaptive GPU Scaling might Oculus Tray Tool (OTT): Can be adjusted while VR mode is running. I have noticed that the Oculus Tray Tool website is no longer in operation (google oculus tray tool download). . After this, also in the Oculus Tray Tool I set Default Super Sampling to 1. Per page: 15 30 50. 5. Easy fix (for me) was to create a oculus tray tool profile for each game and to set the AWS to "adaptive" instead of auto. Open Composite: Adaptive GPU scaling to Off. I have GTX 2070, and I found that being on the GeForce driver 27. 3 - 1. Oculus App 1. com. Hardware Headset Quest 2 CPU AMD Ryzen 7 3700X GPU RTX 3070 RAM 32 GB DDR4 3600 NVidia driver 511. This website uses cookies. There might be an auto resolution setting on per default. - 523754 - 166 What is the best approach to using Adaptive GPU? EDIT: if you leave the Adaptive Scaling enabled, it just works as the things worked before as it's enabled as a default. H265 is heavy load for SoC of Quest. Share Add a Comment. 38). : OFF Adaptive GPU Performance Scale Ich habe die Quest 2 über Linkkabel im MSFS2020 ausprobiert und versucht, das Gameplay ruckelfrei zu bekommen. json. It offers a range of features including the ability to set up 03/09/17 - ***This guide is now obsolete*** Please check out my latest guide here - https://youtu. 0 (1. 25, CPU priority High, force 45hz, no gpu scaling, FOV . Location of the tool: Program Files\Oculus\Support\oculus-diagnostics\ As for Debug Tool settings I think it depends on your device. I have adaptive GPU and ASW all disabled so it was all fluent. This can also be set using programs Agree full with using Open Composite and Oculus Tray Tool. Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. Advanced GPU Pipelines and Loads, Stores, and Passes. And a small – though obvious – note. 4x supersampling across every game, which is fine for Job Simulator but unrealistic for Fallout 4 etc. But how do you find and open the debug tool in the first place? The short answer is that Oculus Debug Tool comes along with the Oculus PC software installation and you don’t have to download it separately. I launch the game through oculus as steamVR is buggy so I dont need to worry about the SteamVR SS. - 523754 - 167. Google Oculus Tray Tool for more info. You open oculus debug tool and please tray this settings and settings/restart oculus servis. 2022 / Firmware: v41 / Oculus PC app: v41 PTC on Quest2---- Some people aren't familiar with Link settings, and there are people/websites with wrong & old info, so I Oculus Debug Tool: Difference between "Force 45Hz ASW On" and "Force 45Hz ASW Off"? Try also setting your quest pcvr (in pc Oculus app) to 80/90hz. I HIGHLY RECOMMEND OTT (oculus tray tool) it allows you to run higher SS and is a total game changer. clock30 on the CLI or you can use If you're on quest 2, as I suspect you are if you're locking to 120fps, check your oculus debug tool. Im certain that its connected to the game, because I can change the Super sampling up just fine. 1100 Bypass proxy s. I'm playing Digital Combat Smilator 20-35fps, now I'm playing 80-85fps. 5x and 90hz. 1 if the PC app is I sure wish they (Oculus) would fix this one! These commands are documented by using the help function of the Oculus Tool called OculusDebugToolCLI. with. 4 Default ASW Mode Off Adaptive GPU Scaling Off Mirror FOV Multiplier. 0x, is it multiplying the 2x to my already 1. Controversial Just use the oculus Set Adaptive GPU Performance Scale to Disabled Set Asynch Spacewrap to Disabled I am at a loss at this point on what to do. It's call asynchronous spacewarp. 61. I can push render scaling up to around 120 in the SIM settings before fps drops to below 30. Game Launch Platform: • Origin or Epic . scale: Off (but returns to default, I keep it off in the Oculus Tray Tool) - ASW: Off - FOV Tangent multiplier: 0. x resolution 80hz Oculus Tray Tool Supersamping 0 (so it doesn't interfere) ASW Off CPU Priority High Adaptive GPU Scaling Off In Game 120% resolution High settings Headroom 0-10%. SWS Patch: • 1. Do you have idea how to create profile for OTT for MSFS. You can choose from different modes, such as Frame Rate, GPU Time, Adaptive Performance, and Resolution Scale. 38. In order from most to least important to toggle in the Debug Tool: • Set • Adaptive GPU Performance Scale to OFF (see if it helps your experience or makes it worse, can depend on your setup) • Set Distortion Curvature to HIGH Oculus desktop app; General tab set oculus runtime as default for openXR, Device graphics set 80Hz refresh In Oculus Tray Tool you can set up the following, among others: 1. txt” 3- Open Oculus tray tool (OTT) In OTT set: GAME SETTINGS TAB: Supersampling -> 1. 1, ASW Mode Auto (some folk recommend Off), Adaptive GPU Scaling On, everything else below that 0, Disabled, or Game Settings \ Adaptive GPU Scaling: Off; Game Settings \ Voice Commands: Disabled; Game Settings \ OVR Server Priority: Above Normal; Use all my settings as the starting point while bearing in mind the following: Leave the Oculus Home and Tray Tool running in the background at all time. ** What scaling did you settle on within the oculus app and in the sim? Appreciate your help Reply reply Keg199er • Using 1. Asus RTX 3070 OC (Twin) - Overclocked using the Asus GPU Tweak Tool 32GB RAM. In Oculus app I set it to Fix graphics problems in VR game with Oculus Tray Tool. 07. Adaptive GPU Scaling, a system that scales graphics adjust the resolution/frames trade off in the oculus settings. 0, so you don’t have to enter things in an CLI. One of the tool’s best capabilities – Super Sampling. Like with the Rift headsets and Q1/2 w/Link it's a very useful tool and now we have Air Link it can be used with it. My hardware can do more than Link is allowing, even in Oculus home. If this isnt disabled, it results in some power-saver mode for the Quest2, never using GPU resources properly. Upscaling: FSR Factor: 100% Tested with AMD Ryzen 7 3800X CPU, Nvidia GTX1080Ti GPU,16GB DDR4 3600MHz memory and Oculus Rift VR headset. 0 still seems to work fine. What sucks out your Frames the most is the resolution your Oculus Tray Tool sets the supersampling & ASW once when it detects application launch (assuming you have setup a profile for X-Plane with specific SS & ASW settings) ASW = off, priority = high, scaling = off, and Although the MSFS world has obviously completely shifted to ReverbG2, Quest and Varjo pilots, I am still on my Rift S, as it fits perfect for me and gives superb performance in other sims. 5x? Should I set the tray tool to like 1. Sort by: Best. I have a quest 2 and i had a similar issue when i was running it on better resolution. Basically I've been using oculus tray tool for months now and it worked perfectly fine on supersampling 1. 1) Oculus Tray Tool (OTT): 3rd Party program for changing the settings in Oculus Debug Tool (ODT) Game Settings: (First two while VR mode is running) • Default Super Sampling: 0 • Default ASW Mode: Off • Adaptive GPU Scaling: Off Oculus Tray Tool current version: 0. Virtual Reality (VR) pc, ms-store, vr. so: Is there an update tutorial for understand and use It? For my rig what are the best settings (supersampling etc. It’s a shame it doesn’t remember these settings, but if i forget, it’s easy enough to start up and make the changes on the fly, as it were. 0. Also look at the headroom, if it's hitting zero, back off the settings a little. sharpening enabled, bitrate 700, encoder resolution 4440. Summary. exe located here: C:\Program Files\Oculus\Support\oculus-diagnostics. for some reason when i change the render Make sure scaling is set to 100%. 84 and . I’ve tried the tray tool, but couldn’t get on with it. Stable locked 90 should feel better than jumpy 120hz where you have 80-100 fps. New. If I go to Epic settings I start dropping frames and getting hiccups. Q2 Link 72Hz RenderRes = 2x1808x1840 (Native Res)---- Also the latest Oculus Tray Tool, 0. Plus, when running via OpenComposite, I can pump the Super Sampling (on Oculus Tray Tool) up a notch without incinerating my GPU. Force Mipmap Generation On All Layers: On. Browse Yep Oculus Tray Tool has this feature, although I have never been able to get a MSFS profile to work for me. 2 or anything that is not 1. See if you have a What I am suggesting, since there is no AFS2 feedback (printouts or otherwise) that will confirm what "timewarp" mode (45 fps image interpolation) you are in and what final Pixel Density (Render Scale Factor) you really have, Oculus Tray Tool directly provides that information via the "HUD". I have to turn off ASW before each flight. I use 1. Adaptive GPU Scaling, a system that scales graphics As stated above, Pavlov is running at near unplayable fps even on low settings. Adaptive GPU Scaling: on From there the rest is probably optional but I also had set the power option "Set power plan on start" to "High Performance" just in case for whatever reason I am in a First thing you'll want to do is download Oculus Tray Tool. So it was all just a AWS problem. The highest the better. Click Here to learn more about how we use cookies. Cable, so on and so forth. The settings you can find in the pictures. Thx, but this is difference. Open comment sort options. You maybe want to disable Adaptive GPU Scaling, at least for testing, I think this setting is in the normal Oculus settings as Oculus Tray Tool. I run the Oculus Tray Tool 0. 6 03/05/2021 14:56:48: Microsoft Flight Simulator: Setting Adaptive GPU Scaling to true 03/05/2021 14:56:53: Microsoft Flight Simulator: Framerate @ 30 Hz 03/05/2021 14 In the Oculus Tray Tool or Oculus Debug Tool you can enable the performance HUD. Make sure you run the HUD while flying (well, sitting still, ready for takeoff) set to show Pixel Density which in my In Oculus Tray Tool you can set up the following, among others: 1. Or CLI, which is a command line utility that you can find on the oculus diagnostics folder. Command should look like : server:asw. Supersampling in Oculus Tray Tool or debug tool AND Steam VR is multiplicative. Plays perfectly on my Rift S. c. 23 Oculus Refresh 70Hz Render Resolution 4128x2096 Oculus Tray Tool Default Super Sampling 1. This is probably the best free tool for Oculus PCVR imho. 3, Default ASW Mode @Off, Adaptive GPU Scaling @Off. PSA: Oculus Tray Tool -New Version- 0. As I understand it, it's resolution scaling. Oculus Refresh 70Hz Render Resolution 5408x2736. This is the first VR game I wanted to try, so I'm totally new to the Debug Tool, Tray Tool, headset settings, Air Link vs. Workflows: The The Oculus Tray Tool uses this executable in order to invoke changes to the system. Oh in Oculus it's only in the Oculus Tray Tool, search for that. (There's a setting within the tool under the Startup options called "Start Oculus service when tool starts" and "Stop Oculus service when tool stops". ) Thanks to all. 2) ? Also, there could be a mention in the Global SS hover over, that the Global SS affects the Home SS also? Oculus Tray Tool current version: 0. Once extracted, right-click on the Oculus Tray Tool exe, go to Properties, then Compatibility, and check the “Run this program as an administrator” option. This ensures that the tool runs smoothly. It Adaptive GPU Scaling – This setting can boost performance by changing the resolution based on how much the GPU is working. 87. Please. Nowsince I upgraded my 1080ti to a 3080ti GPU, things got worse. Controversial. After I click "Fly Now" and the cockpit loads, I use ctrl+num1 (Thank you TomC69!, no more Alt+Tabbing for me) to disable and the stutters immediately go away and my FPS increases. Sort by: Palmer Luckey, original Founder of Oculus, will be announcing a new HMD at AWE this month. Art Direction for All-in-One VR Performance. (Someone dancing etc) In the last week i bought my First vr headset (Rift S) and i'm actually super excited. 3 for more clarity but a drop of 3-5FPS. Rest defaults and gpu scaling = off. You can also set Mirror FOV Multiplier , which sets the size of the VR mirror on your monitor. 0. I’m also on windows 11. 2. It goes without saying that you’ll need administrator privileges on a PC to use the Oculus Tray Tool. The glass cockpit refresh also makes a difference - Set this to HIGH Window size makes no difference for me. 14 Oculus Tray Tool current version: 0. It seems the Oculus Tray tool has got not much more benefit than showing the values via the HUD, the settings I do there aren't recognized by -In the Oculus tray tool, go to game settings. One of the core issues with most existing GPU tools is that they measure time as draw call sequences, whereas mobile GPUs render surfaces tile after tile. On reddit i see that there is a tool call "Oculus Tray Tool" that can improve graphics and performance for all VR experiences. I also choose my own resolution in the oculus program and I don't think it ever has adjusted it from that when using the link cable, however I think it is adjusted when using airlink. It includes a variety of settings for adjusting graphics, I use Oculus Tray Tool, and I have a profile for IL2 with GPU scaling set to on. 84. What does "Adaptive GPU Performance Scale" do in the Debug Tool? r/oculus • v57: Another unnecessarry and annoying af update. - 523754 - 168. Turning ASW off and back on using Oculus Tray Tool or the debug tool fixes it for a few minutes before it completely breaks again. I kid you not that simple task fixed almost every single fps drop in the game except some extremely minor drops, the vast majority of which are in the lobby. I picked up a Quest 3 today for iRacing. e if the "The Climb"'s SS is set to 0 in individual settings with ASW and GPU scaling "off" and the global SS is 1. ) First step for me is the Oculus tray tool hud (Performance mode) to keep track of how the sim is reacting as I change stuff. It has a Quest Link section that lets you select all this and it will make a recommendation based on your gpu as to what to use and what global super sampling to use. Also somehow i can't turn off adaptive GPU performance scale. exe I have set Default Super Sampling 1. These following settings will depend on how powerful your PC is, so if 😞 but Adaptive GPU Performance Scaling is messing with oculus. As a Rift user it's better to supersample through The issue: A tiny bug in Oculus Tray Tool. 0 and disable ASW. I use the Oculus Tray Tool (google to find it) to help fine Oculus Tray Tool current version: 0. 2439 • Oculus Rift S . On the other hand if you have a lot of GPU overhead, crank SS up to 2. Adaptive GPU Performance Scale: Off. 5, but you'll take a performance hit if your GPU isn't up to the task. txt and then sends that as an argument to the above mentioned tool. Having stable fps is the most important thing. 91 Pixels Oculus Tray Tool (OTT) is a utility that allows you to customize and optimize your VR experience with the Oculus Rift. (i. The clarity is better now and my fps tanked (which is good news in this case cause it works lol). So you have seen or heard about Oculus Debug Tool and maybe some of the things you can do with it. Reject. Apparently newest version is 0. When using the Oculus Tray Tool and/or the Oculus Debug Tool: Click here to download the Oculus Tray Tool. https://apollyonvr. My current version 0. 5 ASW Mode: 45hz Adaptive GPU Scaling On OpenXR Toolkit Settings: Upscaling: FSR Size 80% (2480x2656 at 100%) Sharpness: 50% I tried to simulate the resolution of the Pimax Crystal using the OTT Default SS at around 2. With my Quest 2 / RTX 3090 I have: - Adaptive GPU perf. 85 OVR server priority high Distortion curvature low Encode resolution 3664 Encode bitrate 500 Encode dynamic bitrate disabled Dinamic bitrate max Sharpening enabled Oculus Tray Tool profile for MSFS. Reverting the optimisation and settings has fixed it. Open comment sort options Best. hi, i understand that you need to install openxr to use the oculus headsets as well and i have updated my registry to point to the oculus folder. Functions as a “render scale” input: will not be needing this. force disable ASW and Disable Adaptive GPU scaling without have them reset each time. A quicker way than going into the debug tool to disable ASW is to press keyboard shortcut Control + Numpad1 (must be numpad not number keys at top of keyboard) echo service enable-adaptive-gpu-perf-scale off >> “TEMP. Optimizing Your Application. i have a ryzen 5 2600x, an RX 5700xt GPU, with 16GB of ram. I went to oculus tray tool and made a profile for echo VR. use the tray tool and turn off adaptive GPU scaling #3 < > Showing 1-3 of 3 comments . 8. Oculus Tray Tool current version: 0. You need to know the top-end PC requirements and software still technically in beta. Those with lower spec gpu's I suggest just moving the res slide a few notches left from full right, maybe down as low as 1. It includes a variety of settings for adjusting graphics, First and foremost: use OpenComposite and ditch SteamVR. Dynamic resolution scaling does not translate very well to VR. 4x SS vs 1. 85 Mirror Oculus Home Disabled OVR Server Priority Above Normal. dll Here are my settings with RTX3070, Oculus Quest 2, Ryzen 9 3900X, 64GB RAM, Oculus Tray Tool, connected via Air Link, Update and Hotfix installed. By clicking Accept, you consent to the use of cookies. I do run it as Administrator and other options work just not this one. I have also set up profiles in the Oculus Tray Tool which set AWS to OFF for the game. The tool is free. I played with the adaptive resolution scaling setting too, turning it right down to see what would happen, and it made my instruments fuzzy Also try Adaptive gpu scaling if you run into issues later on in the fiddling process, seems that in windows HAGS on or off is also an item with the newer cards but again, that’s I have it disabled in OTT, but in the oculus debug tool it shows it on default. So I've updated Oculus Home to 1. - 523754 - 176. Get it. Join the Official Oculus Discussion I'm trying to increase resolution in some oculus PC games past the max resolution that can be set in Oculus software but the override setting in oculus debug tool does nothing for me and reverts to default value of 0 when reopen. x and up. the website says there may be issues with that. Does not affect performance in a noticeable way. I’ve read about increasing the resolution in the oculus app as well as using the debug tool or tray tool to change the SS to a higher factor and/or increasing the bit rate. Disable vertical sync in-game and instead, set up a profile in the NVIDIA Control Panel for ATS, and set vertical sync to ON in the game profile there instead. 0 or later, can set the ASW to 30FPS and Super Sampling to 2. When can I expect a patch and why isn't this already In OTT, I have Adaptive GPU Scaling=Off. It has options that help you automatically switch audio and I was able to make progress on the image quality by focing supersampling via the Oculus Tray Tool app. Try setting High Preset in game, maybe MSAA to x2. I set the following options: 1. Zeile für die Registry:C:\Program Files\Oculus\ The tray tool uses the debug tool, so if the debug tool isn't working then that's probably the reason why the tray tool is doing nothing. Then in OTT or the Oculus Debug Tool enable Application Render Timing overlay to get a better metric than the Oculus tray tool settings Super Sampling:1. (The software changes the Super Sampling itself) This stopped most of the juddering for me and the ASW isn't very noticeable unless its a fast scene. Adaptive GPU performance scale reverts itself to default as well. 86. Some users stopped using OpenXR Toolkit, because the developer gave up working on it (v1. and then when I set it to 150%, it was at 1. 4 in Maybe try turning off anything to do with Asynchronous Space Warp or dynamic resolution scaling - I have an Occulus Rift S and had to use Oculus Tray Tool to make sure ASW was off and Adaptive GPU Scaling was off cause it seems Oculus Tray Tool current version: 0. Using --open_xr works but there are constant pauses as the texture target scale keeps going from max to min and Oculus Tray Tool: Bitrate: 900 (If you get noticeable latency then 500) Encode Resolution: 4128 (or 3648) I recently changed the usb port to a usb c port on the GPU itself and it works perfectly and keeps the headset charged which is nice. GPU-Z Download v2. OTT does not work with with OTT and it cannot do ASW anyway because it does not have the The second part of the question, when using Oculus Tray Tool and changing supersampling there. Best. Most of us Link-Users know and love the QoL improving OTT, little do we know that the Setting "Adaptive GPU-Scaling" is bugged if not applying it via custom game profiles. This solved the issue for me that happened Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. Oculus Debug Tool (ODT): Must be adjusted before VR mode is running. This script is very basic - it creates a file called TEMP. Old. Double-click to open the tool and configure it to start with Windows. 95 (it gives you a tiny bit better performance) - The game was lowering the resolution as I was increasing it. 5 and I got 12 to 18 FPS Meta added the ability to switch between H264/H265, Sliced Encoding ON/OFF (5 or 0) to debug tool. Oculus Tray Tool: ASW disabled Advanced GPU Scaling disabled (this gave me Therefore, the Oculus tray tool cannot be used. 0 is not sustainable on almost all games in VR. There is a manual in the install Oculus Tray Tool - Default Super Sampling 1. See next steps for in-game resolution scaling changes. 83 Released Software forums. Adaptive GPU Scaling - On CPU Priority - On Skyrim In-Game Settings: r/oculus. 80, . Overview. Pixel density: 1. On my system it behaves a bit odd. • Oculus Rift S . 3. You can disable it in oculus debug tool or in tray Use Oculus Tray Tool, like he is doing on the video. If it's on adaptive, then if performance falls too low, it will dynamically scale back the resolution of what is being rendered to keep performance at the desired level, but at the cost of visual clarity. This is a real pity imho since I used this free app for +6yrs, starting with my Rift cv1. 2 Default ASW Mode:Off Adaptive GPU:On. 87 (run it as admin before you start AC) Default Super Sampling = 0 Default ASW Mode = OFF Adaptive GPU Scaling = ON FOV Multiplier = 0,00 and 0,00 Force Mipmap = FALSE Offset Mipmap = 0 Oculus Desktop Client Settings: Refresh Rate = 90Hz Render Resolution = 4128 x 2096 (1. I use it to help finetune games/sims SS and ASW setting, plus turn I run the Oculus Tray Tool. But you should be able to push a high encoding resolution with your GPU. 95 Mirror Oculus Home Disabled OVR Server Priority Above Normal. Even worse, the Apdative GPU Scaler seems to mess with the framerate a lot. Messing with this it caused massive issues with my hmd cv1. 75 I just used oculus tray tools for global supersampling and left steamVR at 100. 95 / 0. 85-. 21. With ODT, Oculus Link portion is Low,2912,Default,0,0,0,Enabled. 5x, and the refresh rate at 80Hz. The UI is tiny af and we can no longer scale it up!! First changing the controller cursor to a huge circle and now this?! Like seriously, who are the geniuses on the UI team?? 🤦‍♂️ I’m a little confused as to the best way to configure my Oculus Quest 2 that I’m using connected via Oculus Link cable. 7. especially the Encode Resolution in OTT makes the difference to optimize the blurry gauges. i9-9900K@ 5GHz OCULUS TRAY TOOL SETTINGS Now for those of you who use oculus like I do. I'll likely stick with OpenComposite now irrespective of whether there is OXR Toolkit compatability. Accept. But as @nikolaskelset says, Elite has the same option built in, you don't need the debug tool or tray tool to get super sampling. 2 means a roughly 20% larger Last update: 01. How I fixed low FPS/ low GPU and CPU usage in some games with the Rift CV1 (and oculus tray tool) So for some reason I got real bad low FPS rates with my CV1 on some games. If it's really getting hammered you will notice artifacts / glitching. 3 Def ASW - Off Adaptive GPU Scaling - Off Mirror FOV 0:0 From comments in the r/Vive thread it sounds as if this only sets a global supersampling value based on the user’s headset and PC hardware, without considering the application in any way. Hope this helps, cheers. You may see a difference going from 1. On your landscape distance, set to max. Project CARS 2 and Elite Dangerous are working again with custom profiles. 1, Default ASW Mode to Off and Adaptive GPU scaling Off. Some say, Oculus Tray Tool with ASW at 45Hz is enough fro a good performance. I got an RTX 3080 and the Oculus Software keeps telling me that my PC Specs are too low to run vr. In the Oculus App itself, in Device, select the Quest and then set the Performance should be the same as well other than small differences in the actual resolution used due to rounding errors (for example 1. ulbz hwqeh fjzi hxqqnr oaof toyfilk wxu akdp bud gbg