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Bannerlord kingdom policies. Nov 26, 2021 @ 7:31am I think the best ones are .


Bannerlord kingdom policies All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Any chance you've tried Policies that might keep them in your kingdom? I think that is one topic that doesn't come up in the "why" discussion. 6. I tried re-loading a save game from right before I made the decision, and this time I gave away two of my fiefs before going to the Owner of Tubilis Castle screen and that time, I was one of the three options. tv/alyakin Twit Vote and remove the good policies and introduce bad ones . Mount & Blade II: Bannerlord allows players to immerse themselves in a world of medieval warfare, politics, and intrigue. 4 million Denars (a) is the longer way which requires more patience, but it's easier to keep on untarnished reputation, and bring in defeated lords to your kingdom. be/fq1chZw6EDs Get Alley Under 10 Minutes @ You can’t rush your way to a kingdom, you’ll either A) struggle with too low of clan level to convince other clans to join you from other factions, or B) run out of money convincing other clans to join you. Of course there are faster ways to speed up that process. ) It is insane how bloodthirsty they are, and how they can legitimately bulldoze multiple wars at once. Mount & Blade Bannerlords 2 BEST KINGDOM POLICYS, here I go over the most important policy's to get in your kingdom as soon as possible Remember these are on Bannerlord 2022 Guides, Tips & Important Info Playlist - https://www. If you are the ruler of your own kingdom, this will be easy. "Kingdom Politics Expanded" is a complete overhaul of AI for voting on Kingdom Policies for #Bannerlord My updated guide with tips on how to help make it easier to defend your kingdoms fiefs in mount and blade 2 bannerlord in 2023. one tactic is to enact a bunch of policies to drain vassals influence, before you recruit them. It is only visible to you. 5) Recruit landless nobles mainly from the kingdom where you took your fiefs from. Preparing to The ones such as "tier 5 clans gain influence every day. : STEP 2. Mods. However, I’m in a position where I get outnumbered by over 5k strength in wars so I was wondering how to increase the strength of the kingdom. Avoid common mistakes and explore advanced strategies with this comprehensive guide. I wouldn't advise this as without kingdom policies and additional clans you have basically no hope of successfully administering or defending all that territory. I didn't just have a lot of cash, but also 3k influence, and pretty much all the policies I wanted. but when i go to Arzagos and click the option to make the kingdom, the next choice is greyed out, with the tooltip "you should be ruling a kingdom of non-Imperial culture. Immediately pass these policies for your kingdom (Sacred Majesty, Royal Guard, Forgiveness of Debts, Tribunes of the People & Royal Privilege) this will counter the -3 penalty for owning fiefs of different cultures, increase your army size keep your Kingdom Laws is a Concept in Mount&Blade II: Bannerlord. Actually you do no need noble at all. Be careful about taking policies which remove influence from your kingdom clans. These are the policies that can help get Loyalty up: Forgiveness of Debts -> Loyalty +2, production -5% I have a problem trying to remove a policy that is completely shit but it has the support of the kingdom and therefore can't remove it is their a way Skip to main content Open menu Open navigation Go to Reddit Home Having the right policies is easier if you're the ruler of the kingdom of course. Nov 26, 2021 @ 7:31am I think the best ones are You can’t. " For example, let's say you've become a Vlandian vassal. be/ELeBi8y0_K8 Bandit Boss Money Method - https://youtu. The members of that faction will dislike you for doing this, but it is probably the easiest way to get a castle or town in Bannerlord. So if you left with 100 relationship you'll drop down to 60 and they're still your friends. To me, Dunglanys is the most likely Battanian capital. The much better method I'd recommend is to "STAGNATE the kingdom you're in, except for you. Make sure the settlement has enough food. All kingdoms are assumed to have some things in common: ordinary criminal laws against murder and theft, a ruler, an important social role for big landowners and aristocrats - but the specific Policy Tier List - Includes testing on whether each one works. ) Version v2. The team intends to showcase more of its Own fiefs and change kingdom policies to one's that give you influence. Top 1% Rank by size . Public Member Functions KingdomPoliciesVM (Action< Election. I would also note that I started as my own kingdom, which I think is an easier method. 8-10 are kind of needed to keep a kingdom growing, in late game Legit. It’s fairly doable even as vassal and adds plus 1. Other than that donating troops is pretty slow Reply reply DonkeyDetremony • Don Haven't played Bannerlord for almost a year now. The purpose of this is to steal as many fiefs as possible for when you want to make your own kingdom. Now they are falling apart without me and I’m picking up the pieces. Find the culture you want and edit the two colour tags. K. If you've ever tried to start and run your own kingdom, then you know how painful Bannerlord can be! In this guide, we take an in depth look at what to do be However, for kingdom management and that "3 flags" button, they are greyed out saying that i need to be a part of a kingdom. you need at least a noble or so in your kingdom in order to enact any kind of policy I believe. Wᴇʟᴄᴏᴍᴇ ᴛᴏ ʀ/SGExᴀᴍs – the largest community on reddit discussing education and student life in Singapore! SGExams is also more than a subreddit - we're a registered nonprofit that organises initiatives supporting students' academics, career guidance, mental health and holistic development, such as webinars and mentorship programmes. g. Increases loyalty in settlements with a different culture than the kingdom and decreases it in settlements with the same culture Definitely not true, I have like 6 policies, 3 of which increase loyalty so I never have to worry about revolts, and then 2 for increasing army size and one other misc. Policy fixed to match description in V1. When you first create a kingdom you can enact any policies you want without opposition since there are no other clans to vote on them. I've been on many successful wars, lead armies to take cities and castles but I'm still just "vassal". you need to overcome the -3 loyalty penalty for mixed culture at least. Once the kingdom Updated On August 25, 2024, by Joshua Leeds: There are many policies to be enacted in a kingdom in Mount & Blade 2: Bannerlord. As you can see from Jassid once your kingdom is large most clans will automatically be at the score of 90/100 before relation is taken into account. We invite users to post interesting questions about the UK that create informative, Mount & Blade II: Bannerlord > [EN] General Discussions > Topic Details. gg/6PBmFyEQEf Twitch : https://www. Hey everyone! Kingdom Policies Baby!#bannerlord #guide #tips World War 3 Buy Link! : https://worldwar3. In this guide, we Discover the best strategy policies for Mount & Blade II: Bannerlord in 2025. 9 Bannerlord Perks That Are GAME CHANGERS - https://youtu. The best way is kingdom policies that increase loyalty every day. fief management and buffing. 0. It votes based a preset set of weights that have nothing to do with whether those policies would be good for them. The team intends to showcase I have succesfully managed to declare my kindgom, and now own abou 1/3 of the map. It’s a shit policy. Council of the Commons I want to know what you think the best policy choices are on formation of my new Kingdom, and then what the priority would be for the next policies to get after formation. If you cant pass those, then install a governor who is if the same culture as the city, then run festival and games for daily loyalty until above 30 loyalty. Trying to 'steal' a kingdom's lands from already existing lords is pretty inefficient and ineffective unless you want to go through the hassle of influence-busting everyone. So if you want specific fiefs that are hard to get, it’s best to give all of your fiefs back to the kingdom and THEN use the above method to take a conga line of fiefs by triggering votes on them (doesnt work for the clan leader’s/ruler’s clan), overpowering all the lords at every turn, even the ones who also themselves have nearby fiefs (it comes down to influence in this case, and they Mount & Blade II: Bannerlord. When starting a kingdom or joining a new one you’ll go back to 0. Warband had it categorized; Bannerlord does not. When I become a kingdom, I quickly become uninterested in Bannerlord and end up starting a new character from scratch. 🔥 Witness the ultimate transformation from a chaotic war to the foundation of our own kingdom! In this Mount & Blade II: Bannerlord episode, we fight an epi. You have less control over the kingdom, your own fiefs, and policy, but it still has fantastic gameplay. With high-tier troops you'll be fine. Apr 16, 2020 @ 7:07am What Kingdom Laws/Policies Should I Enact? I have just been able to secure 2 cities and 3 castles but I dont really know what policies I should enact? What policies should I enact or wich shouldnt I enact? < > Showing 1-1 of 1 Bannerlord kingdom and Castles management guideI try to cover a broad range of tips on how to start your own kingdom in Bannerlord, taking your first castle They are the military powerhouse of bannerlord, in my campaign they have completely wiped out battania and are easily 50-75% stronger than the 2nd strongest kingdom (empire usually. I disagree; that's often the very first policy I enact when I start a Kingdom. If possible chuck a companion of the same culture as the town, preferably with some focus in Steward. The last way to increase Town Loyalty in Mount and Blade: Bannerlord is through Kingdom Policies. twitch. You can choose everything, from starting policies to ruling culture! Go to your install directory and go to "Mount & Blade II Bannerlord\Modules\SandBoxCore\ModuleData" and open the spcultures. This includes: characters, locations, weapons etc. Why do the other clans leave the kingdom? I’m playing as part of the Khuzait Khanate, and other clans keep leaving the kingdom. Khuzait are monsters too, but me and some other lords took care of them and reduced their land and power a ton to the point of being afraid of attacking or walking in our land. But before you get too many other lords involved you can set the policies that benefit your influence levels most and maybe even some that lower the levels of the other clans. I became a vassal of a kingdom a while back and since then only got one city and one castle when I first joined the kingdom. However, before running a Kingdom, you need to form one. from The Lord of the Rings, The Hobbit, Before you recruit any lords, look through all the policies that are available in the kingdom tab and pass the ones you want. The I created a kingdom and managed to get 2 fiefs and 7 castles for my kingdom. One of the most rewarding aspects of the game is the ability to start your own kingdom in Bannerlord. It needs those policies. 6) Rinse and repeat. You'd see it in the lords who'd defect from their ruler and join another kingdom. There are a couple kingdom policies that can increase your party size as well as perks from your skill tree that add +5, +10, etc, leadership 275 gives you +1 per level over 250, so hitting 275 gives you +25 right there. Medicine Skill EXP Farming Guide - https://youtu. The more clans you have the more influence you need to stop them from doing stupid things, or to override their opposition to smart things. The following Kingdom Policies reduce taxes for both towns and castles (usually additively with each other, but multiplicatively with the base sum of taxes): . com/channel/UC8y1Nl The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. From this point on you can enact/revoke as many policies as you damn well please. I read about 15 different walk through, and even watched two videos. Kingdom laws represent the key decrees and institutions that make one realm different from another. If you have clans in your kingdom, you will have to spend influence to propose the policies, then more influence to pass them. Im to start my Kingdom (leaving a strong Southern Empire), so I would like to ask you the best policies to a Kingdom Thank you a lot!!! < > Showing 1-2 of 2 comments . So am I just an independent clan, and not a kingdom? How do I Bannerlord > [EN] General Discussions > Topic Details. More posts you may like r/Bannerlord. Get your policies set up right from the start. and actually were causing sorted income to be different than actual income in the latest Bannerlord versions; Version v1. com/playlist?list=PLU9RCp3FVNkQEe-p-QVHhdMKE4o9giKzMSecond Channel - https://www Another popular method of taking your first fief is to join an existing kingdom and them once you are awarded with a castle for your services, leave the kingdom and keep the fief. I get bored when I get too powerful - that tends to happen when you join a faction. Learn about economic, military, diplomatic, and social policies to build a powerful and prosperous kingdom. In the past, I’ve always just joined up with an existing kingdom, this time I want to start my own and begin taking over the map. There are kingdom mechanics you should familiarize with before running your own kingdom. " You're going to be a tier 5 clan if you're not already. Katarn2000's Diplomacy Fixes - used code from GitHub as an example and a general guidance to modding Bannerlord. Like, subscribe, and comment Discord : https://discord. Bannerlord: How to start your own Kingdom and how to keep from getting roflstomped in the early phase of Kingdom development. When creating a kingdom, you start from scratch. Is it possible to be higher Kingdom culture doesn’t seem to affect loyalty in settlements and castles, it doesn’t change main hero culture either. But the kingdom policies for choosing Khuzait were way better -- Grazing Rights (+. So I’m wondering what is the easiest faction to take over and get a foothold on the map, as well as the best culture for a faction leader? As soon as you declare your kingdom, institute Forgiveness of Debts and Tribunes of the People, while you have no vassals to oppose it. The loyalty ones in general are a life saver and the Military size speaks for itself. Members The #1 subreddit for Brits and non-Brits to ask questions about life and culture in the United Kingdom. Do bear in mind that consequences are still there. I don't know how these apply to castles, I just do things in order to have only towns and no castles. This equals +100 troops counting the 60 extra you’ve acquired from Tier-level bonuses (Tier 4 times 15 troops per tier). Your favourited games will be displayed here. Then call an army and take them in enemy territory,disband, leaving one of them in your group. Outside of this I would focus on settlement loyalty policies and I don't see any drawback to castle charters. make parties whith companiens and invite in your army, they cost no influence. If not, gamers will have to use influence to get the wanted policies. But really it's mostly the policies you can easily get to 100 loyalty with just the right policies. Other reactions will declare war pretty quickly in my experience. I created a pretty op troop tree using swadian armory and my little war band as to not get stomped immediately. The percentage support number will now reflect the number of clans that will support the proposal. 4. 1) they like you 2) they are So on my current playthrough (1. youtube. hearth growth is important too with 3 breakpoints for production. All you need to create a faction within the quest and complete the quest. Council of the Commons: -5% (multiplicatively) Southern Empire,really strong, and has good protection from it's natural boarders which is protected by bodies of water and mountains. I think OP is more asking progress update because there has been silence for a long time. Use this to benefit yourself (you can get a really large boost to party size here by picking the right ones) but also to benefit your vassal clans. Most of them have pros and cons depending on where you stand in Mount and Blade 2 Bannerlord's kingdom system is really fun, but it can be intimidating trying to figure out which policies are the best. I would give a word of warning. While Caladog doesn't currently hold it, he is also kind of seen as an usurper apparently. Your vassals should be able to hold any town without rebelling if those policies are in place. This guide will help you navigate the process of establishing your rule over Calradia, offering practical tips and strategies to get you started. You want to enact all the kingdom policies before you recruit more clans, so its that in regard of influence. Shokuho is a feudal japanese total conversion mod that takes place during the Sengoku Jidai era of Japan. Games. xml file. Still, although i give castles and towns to all my vassals (i have about 3/4 left), i m still in the negative with the balance with about 10k per But it was basically "trustworthiness". 1 , a new feature was introduced and that was the sandboxkingdom c In truth, vanilla is boring after you reach the kingdom building phase since there is a bias against the player faction and AI factions just declare war whenever they feel like it. You WANT your clans to have influence, not less of it. com/en/packs?_1lr=0-3252050_2016310_4262907&utm_campai My Mount and bade 2 Bannerlord top 10 kingdom policies I take when creating a kingdom updated as of 1. After you’ve acquired a settlement and had the conversation with its governor to establish a Kingdom, you will see an immediate party size increase of 40 troops. Pick whichever policies you like, but stay away from policies that decrease your influence gain as a rule. Currently adds one new policy: Foreign Citizenship. TheWanderingBard the army stuff is really useful and the policies work well 81 votes, 55 comments. Mods . AI usually fiercely opposes it. 0 and harmony lib update; Version v1. They're in hexadecimal, but you can find a colour selector somewhere from Google probably. Fixed a bug for kingdoms with no policies; Migration to player should not crash the game even if it went wrong; How to Create your own Kingdom. Declaring a kingdom in my experience is like putting blood in the water around sharks. It will allow you to manage faction relations, armies, fiefs, and in this These policies are the best policies for making a profit in Bannerlord, all about making as much money as possible for your personal account rather than improving the Updated On August 25, 2024, by Joshua Leeds: There are many policies to be enacted in a kingdom in Mount & Blade 2: Bannerlord. Leave the kingdom with your fief. It adds new government types, policies and events to give more depth to the kingdom politics and make the peace time gamepla. The other thing to consider is kingdom policies and decisions. 160K subscribers in the Bannerlord community. Gonna have a head to head soon with Vlandia soon cause they are beefy now. It does not tell you how much influence each clan will spend on it Today we are looking at the top 10 policies for Mount and Blade 2 Bannerlord, these policies are the ones that will benefit your kingdom the most and aid you Mount & Blade 2 Bannerlord Best Policies for a new KINGDOM Beginner's Guide (CONSOLE)Kingdom Town loyalty and security, party size. 9. Managing fiefs is also more difficult when you You can defeat and conquer the other Empire factions and become the most powerful kingdom in the world. In fact, the AI doesn't even know what the policies do. Once you have the town, you can formally create your kingdom and you should do so immediately. I've been looking for what policies to get but can't really see which ones are worth the negative effects. . A king in bannerlord stays king for life. If your clan is tier 5, and you pass some appropriate kingdom policies (really easy to do when you haven't yet recruited other lords to vote against you), you can get your party size up to 300+, while the rest of your clan's parties are 150+, resulting in a permanent, influence-free army of 900+. A lot of them do stuff like increase your party size. Recompile for e1. use militiaperks! when you start providing garrison to every town and castle the costs explode. If not, the hits to security, prosperity etc. It’d be perfect to pass forgiveness of debts as well but it’s hard as a vassal. At the time I attacked, I had 3 towns and 2 castles; Husn Fulq, Razih, two neary castles, and Baltakhand (took Baltakhand from rebels). It used to be, get whichever policies give you the biggest party first, and then go for whatever gives the ruling clan the most influence, so you can pass whichever policies you want later. Premium Powerups Explore Gaming. The amount of times I have to siège that same towns in the middle of the empire or Sturgia because clans leave to join them and take all the fiefs they have been give is so frustrating. " It's Once you have high relationship with your current kingdom and you've got the town you've wanted it's time to start your own kingdom. Downside is your lords don't like these policies and will never vote for them, so better get them as That will likely have an exceptional impact on play due to many Kingdom Policies focusing on exclusive benefits for High Tier Clans. Dunno, could be policies. Kingdom Policies That Affect Party Size in Bannerlord Hello! I'm pretty green to the M&B series and I'm just curious if there is pro's and cons to being a vassal to any particular kingdom? Like do they effect stat gain or anything like or is simply a matter of personal preference?? All help is appreciated!! TYIA<3 My global commands also still work. Thankfully, all of these policies will help your kingdom. There is a youtube video on policy tier list. 1; The Kingdom management screen was showing incorrect percentage support values for kingdom policies, revoking fiefs, and declaring war. Royal Privilege is a must-have policy if you are the ruler of your kingdom, but it doesn't have any effect if you are a vassal. Mount and Blade II: Bannerlord is jam-packed with a plethora of in-game progression mechanics that make you feel like a real lord of your kingdom. KingdomDecision > forceDecide): override void RefreshValues (): Used for updating localized texts. Mount & Blade II: Bannerlord. A: Jaydent the Green Knight / Mount & Blade II: Bannerlord > Workshop > carbon's Workshop > Kingdom Politics Expanded This item has been removed from the community because it violates Steam Community & Content Guidelines. So the only possiblity to become the king of a current kingdom is ever to wait for the king to die naturaly or die in battle. I established a kingdom and selected Khuzait as my kingdom culture, but I still had a -3 Loyalty penalty in Baltakand. i experimented Kingdom Policy Features In Native the AI doesn't really care about Kingdom Policies. Just read the other comments. Can anyone explain what’s the point of the kingdom culture? The only thing it affects that i found is the policies that are being applied once you create a kingdom What policies do you find to be the best and most necessary to have for a Kingdom? Advertisement Coins. Bannerlord Policies that lower the amount of influence they get, that raise the amount you get, and that make it cheaper for you to propose and override things are absolutely essential. Ideally, you need as much lord clans as there are towns in your kingdom, which is the best way to manage those towns + correspondingly blimp up your military power. After all, you need to gather renown while working up the ranks. Step 2: get enough influence to get the “council of the commons” policy, and get a fief A well built governor can counteract the -3 culture penalty easily. It does not tell you how much influence each clan will spend on it You can also decorate your own kingdom one you have a fief. Declaring a new kingdom you can choose which culture of the previous fractions you were apart of before, whether mercenary or vassal. 4. If you got enough, declare war on neighbouring kingdom. While that might sound simple, starting a kingdom can prove to be a real chore. I have taken my first town, and chose policies to strengthen loyalty. Make sure you command the battle personally, auto resolve is not kind in sieges. Any clan that is not tier 5 would vote against the aforementioned policy, for example. Probably the most attached I've been to a Bannerlord character I present Jaydent of dey Solter (A. Creating your own kingdom from scratch to become a king can be a grueling task in Mount and Blade 2: Bannerlord. Kingdom Policy Features In Native the AI doesn't really care about Kingdom Policies. All mods; New; Trending; Kingdom Policy Features 在 Native 中,AI 並不真正關心 Kingdom Policies。 Pass “tribunes of the people” policy. Mount & Blade II: Bannerlord close Clear game filter. Basically, it's the traitor mentality: someone who flips sides once is more than likely willing and able to do it again. policy. be/dCIx0flUF5wFULL SCRIPT:So in patch 1. important for own kingdom: get policies which grant you loyalty. You will also be in constant wars. ALL of which just said "Go put banner together, go talk person, clan level 4, click create kingdom, and VOILA! You're the lord of a kingdom now congrats!" You searched google and got a bunch of old ♥♥♥♥, didn't you? While having six fiefs (two other clans have six fiefs in my kingdom and no one has more), the Owner of Tubilis Castle screen would not show my clan. Valheim Genshin Impact r/Bannerlord • Am I a cheater Culture law doesnt really matter that much as you can add in policy the the starting policy, but read through the available policies and pick the one that increase town loyalty, increasing party size and such. I’m trying to keep expansion to a minimum over the next couple decades, by my ai won’t stop forming armies to travel and siege castles. To establish a new kingdom in Bannerlord, your clan tier will need to be at least 4. Games . You should be able to have a permanent 900+ troop army when you summon all your family members, because they cost no influence to summon and keep with you. Whats the latest or are the devs still slow as rocks? This guide will explain how to start generating a shit ton of influence, while keeping the influence of others in your kingdom low. It’s the same reason you basically get a fief instantly when you join even if you don’t help much. 4) Gather your clan parties, declare kingdom, rush to take 1 or 2 settlements of your original kingdom while they are occupied. These are the following kingdom policies that increase your influence gains (per day) in Mount & Blade II: Bannerlord:. Try to farm some influence ASAP so you can put in place kingdom policy that boost your loyalty, also focus on food production and sell a fuck load of food to the town to help avoid starvation, dump a bunch of soldiers in there to raise security. Kingdom Policies explained In Mount And Blade Bannerlord (Beginners Guide)In this #howto guide we will be looking at Policies in mount and blade bannerlord, I'm a bit confused about your use of policies and I dont want to puke out an entire sermon =) Did you mean actual kingdom policies or general practice/strategies? Thanks for your comment. is a Singleplayer & Multiplayer total conversion of Mount & Blade II Bannerlord, that brings the world of Tolkien into the game. 5 loyalty in each settlement) and Sacred Majesty (+3 influence/day) -- so I picked them. void SelectPolicy (PolicyObject policy): void RefreshPolicyList() I recently got back into Bannerlord and played a character through a 15 year long journey that I meticulously catalogued and took screenshots of. Type Source Details Mixed: Prosperity: STEP 1. Get your fiefs walls to level 2, 500 renown and 2 million Denars before declaring a kingdom. This is good advice for your first time. They function as mercenary Players are forced into time consuming influence drain exploits can now easily use console commands to enact essential policies! The syntax is simply `campaign. My top 10 kingdom policies I enanct as soon as possible when I make my kingdom in mount and blade 2 bannerlord / Full Release Di With kingdom policies, theres several goals to consider. Each minor faction is associated with a native culture and employ unique troops. +3 loyalty in all towns with minimal drawbacks. Build Fairgrounds and/or run the loyalty boosting town project. 1) I'm late game, Conquered all cities and fiefs, and just play around with what remains of other kingdoms and And before you leave Vlandia, pass a bunch of kingdom policies that negatively affect them (loyalty debuffs, prosperity, stuff like that) and vote for as many wars as you can, 100k is enough on bannerlord difficulty if you know how to do it right. 4*****It appears that new he way to start a king The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. It's hard by design. Hey guys! I'm back with another Mount and Blade Bannerlord Guide. This would normally sound bad, but this is Mount and Blade. Official Description []. I feel like there should be precursors, like kingdom policies affecting how nobles naturally vote when it comes to war/fief/policy voting. I usually start my kingdoms pretty early with little trouble. The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. I’m rocking right now with 300+ in my own personal party, my quartermaster alone bags me +65 guys Overhauled and optimized determination methods (for figuring out if something is a kingdom policy, building type, food good, etc. Around half are broken or works differently from description The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. jtlane16's Consider My Kingdom - incorporated the concept idea of the mod. Yes, I did mean Kingdom policies and have updated my post accordingly. Have a governor of the same culture as the city he is administrating. In kingdom About to start taking fiefs and making my kingdom, what’s the best policies to ensure no revolts or corruption in my realm? The Kingdom Management panel in Bannerlord is your most important tool when managing a kingdom. Then swap again. So i took over sibur as a non-vassal, intending to make my own non-imperial kingdom. Then you can start My kingdom is the northwestern 4 vlandian towns and castles nearby. However, this is the way to go if you want control of all aspects of your kingdom. 0 coins. Can be more specific about which ones are your 8-10 that are needed to keep a kingdom growing and how? Mount & Blade 2: Bannerlord: 14 Best Policies To Choose For Your Kingdom Being a good lord in Mount & Blade 2: Bannerlord requires you to make difficult decisions. 3) Wait for your original kingdom to be in 2 wars or something like that. Fr3ddy. still stuck in my ways I’ve barely familiarised myself with the new additions like smithing and more importantly policies after a hefty 117 hour playthrough siding with the Battanians I’ve accumulated 4 castles, 3 towns and 1. 35% of settlement's Prosperity is converted into taxes daily (e. 1. I m juggling my armies back and forth, crushing and kingdom that declares war on me, making peace by the time the next one declares. Clan level and money are the two key things I always focus on when deciding when I should make my own kingdom. Step 1: join a faction. You need that influence rolling in as fast as possible so you can get all of your policies in order before you start recruiting lords. Too many new lords/clans in your kingdom = you can’t possibly be voted for until they get a share. The AI will vote based on their individual needs. As a vassal, you can earn influence that can be used to vote on kingdom policies, you can call up armies, spend your influence to boost your relationship with other clans, etc. They are usually strong in my play throughs. Leave kingdom, attack the small party you left behind, and you can make a one off peace when you talk to him as he's your prisoner. My most recent I was with them and we were rolling. Or your own Kingdom. I also have gotten new clans through companions and bartering. Today I will be showing you which policies are the best to propose once you have started a Discover the best strategy policies for Mount & Blade II: Bannerlord in 2025. Has anyone ever thought about making a mod that adds some policies or rebalances some of the existing policies? After working on both the Kyushu and Shikoku regions of Japan, the Shokuho team for Bannerlord is now focusing on the main island Honshu. you dont want rebellions. And again. abolish_policy <kingdom> <policy>` where the kingdom and policy identifiers are without spaces. Then you should reserve at least 200k for each clan you want to recruit, but it come with conditions. Proposed a few loyalty killing policies then bounced to my own kingdom. You’ll also need the policy that lowers the cost of you overriding the popular vote. Reply reply More replies More replies. Try revoking debasement of currency as well if there’s support. With the right set of policies, no town will ever rebel, but you will get less money from them. "Kingdoms of Arda is a Singleplayer & Multiplayer total conversion of Mount & Blade II Bannerlord, that brings the world of Tolkien into the game" Lol, we know what the mod is. Your Lords may end up more powerful and It would really be difficult to say whether or not Bannerlord's kingdom management and diplomacy mechanics could really support such a "Start. Bannerlord Imperium focuses on improving political management of a kingdom. I've also noticed that other commands that require the kingdom names also still work like "give settlement to kingdom" so I'm not sure what's going on with the declare peace/declare war commands specifically. " Adopt Kingdom Policies that raise loyalty (you can propose them even as a vassal). So check the policies you get and then choose. r/Bannerlord • Some Sneak Peaks of the (WIP) Shokuho mod for Mount and Blade Bannerlord. make sure they can level steward and leadership (bigger parties). enact_policy <kingdom> <policy>` and likewise `campaign. Low relationship with your clans as a rule is dangerous AF and high relation with your fellow clan members puts you in a position to easily start a civil war if the kingdom is big enough. Best Kingdom Policies l M&B2: Bannerlord. Most of them have pros and cons depending on where you stand in that Kingdom policies: Increasing influence as a ruler. Sue for piece while you have advantage. This will cause a -40 relationship to all clans in that kingdom. its real easy late game to go from 15k+ stored influence to 0 and being forced to pass some idiotic kingdom policy, because they drained all your influence denying dumb requests. Clovis Sangrail. You can still conquer a town before reaching that tier, but you won’t be able to name and govern the territories properly. Its encyclopaedia entry mentions: "It is the center of the rituals that underpin Battanian kingship, and though not every Battanian high king has ruled from here, all are eager to hold it". They are clans and not kingdoms and, as such, are free to change faction allegiance like any other clan. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews depending on the kingdom and aleady-passed policies, in general the ruler can veto or approve regardless, Kingdom Policies Mod . this is something to consider. 7. when i leave for my own kingdom they will be too strong there won't be anymore fiefs left for me to get I can't push for the policies that kill influence because there is 0 support The three main ways of draining influence from other clans are through disbanding armies (it costs 30 influence to disband any army in the game and the clan that formed will reform it again and again every time you do it), proposing new or removing old kingdom policies (it costs 50 to propose and most clans will spend their influence to oppose you) finally their are kingdom Kingdoms of Arda. This policy makes overruling votes cost less influence, but it rarely comes into play Grazing Rights Kingdom Policy. 10000 Prosperity => 3500 Taxes). 13 tips for surviving when yo This policy can be amazing when your in a kingdom for mount and blade 2 banner, dont sleep on itPlaythrough Channel : https://www. will be too much to overcome and your kingdom slides into ruin, EVEN with massive help on your part. When joining a kingdom, you have a ready-made set of lords and troops that you can draw from to create armies, allowing you to do (fight) whatever the hell you want. So how do you start getting votes again? Get those new clans their starter fief! r/Bannerlord • Some Sneak Peaks of the (WIP) Shokuho mod for Mount and Blade Bannerlord. All games (3,323) Recently added (56) My games. r/Bannerlord. Solve issues in villages connected to the settlement. The Grazing Rights kingdom policy in In Mount & Blade II: Bannerlord, you will gain access to the Kingdom Management panel after you found your own kingdom, or by joining a pre-existing faction. Vassal influence draining policies. There are eight major factions or kingdoms, and several minor factions of each kingdom in Mount&Blade II: Bannerlord that comprise the powers of Calradia. maxing loyalty first and foremost, then security and prosperity growth. Bannerlord. all upgraded through poli 162K subscribers in the Bannerlord community. This also makes this starting point the best if you would want, in the future, to start your own kingdom from scratch. yuoo qvyotgk ngyl wjeq pubzgqb ictxnj epbh wwd gnaig svd