Gloomhaven bladeswarm build guide reddit I've done something similar with my Prism guide where I've posted it to gather feedback and plan to make an update post once I've finalised the update. I hope that you can have fun and learn something from this guide! If you have any questions, please feel free to post in the comments. Really fast xp gain (10-15 per scenario consistently for me just from abilities), solid damage output almost every turn, and effective at controlling most monsters we face. Prosperity 4+ by u/Gripeaway. At Level 2, I usually drop Backstab rather than Venom Shiv. When I started playing Fist, I devoured dwarfsa's Fist guide; now having played Fist extensively myself, I've written my own in order to elaborate (at extensive, nay, excessive, length) on Fist's strengths, "builds", and strategies, along with additional sections on We rely on the retaliate 2 shield 2 build mostly, with a lot of tides out and 1 or 2 big damage attacks before each rest. With so much praise in the guide, I'm actually very surprised that it didn't make the lv9 build. My brother was able to save up to enhance some of the Move 2 Infuse 1 Bottom actions to infuse a second element, and it made a world of difference to his ability to contribute to the party. The guide includes builds for going with or without Expose and for either Jumping Doom or not. Thanks for putting this together! Gloomhaven player guides are some of the best reading on the internet, but the flow of new material has more or less dried up - thanks for the new and unique take. I felt compelled to create a separate guide as the builds do branch a fair amount due the value of some of the Cragheart's AoE cards varying largely based on the number of enemies in a scenario. Thanks, you should try it! The other class that could pull this off would be Mindthief. Hey all! First off - if you prefer video guides, I really recommend Rage Badger's Snowflake guide. The Music Note Class - in my opinion - is the best example of having diverse builds that completely don't work as a guide. *One guide by someone who hasn't played the class at all *One guide by someone who played the class to 6 and stopped It'd be really great to have a guide written by someone who'd played the character through level 9, could describe the benefits of a bouncing doom build vs a straightforward build, and look into items and enhancements. An alternative way to think about this is in terms of a "shadow eating" and a "shadow moving" build If I understand the "melee deathwalker" guide by gripeaway correctly, that build wants to: Alternative Angry Face Guide: Lord of the Forest Build. I've played the bear build and utilized the lvl 1 health trade card to use the health of the BT. Great guide. I've played brute a couple of times, with different builds. I would appreciate any feedback, both in terms of strategy and Other than that, I like the holistic approach this guide takes - instead of just saying "This is how to build a ranged Cragheart", it explains each card in context. With the same items and the Mind's Weakness, she can do 6 damage with a basic attack before modifiers! So potentially as good as this build, except this build super relies on only getting hit with disadvantage, so the Mindthief would have to be extra careful. This build focuses entirely on using Shield Spikes as a defensive and offensive measure to draw focus and deal damage. That said, I would assume that the build is optimized for tanking as well as it can be. Basic Build Here - The goal is primarily to inflict burst damage a la granting movement to self and allies and hit with the harder hitting/area effect formation attacks. Hey the updated guide is looking great. I will be updating this guide as I receive feedback, or if I gain new understanding about the class. But I wonder if it's more efficient than the bear solo build. Practical discussion on money spending order using this guide's core premise. Use Rallying Cry to disarm as often as possible, use your late/early moves to initiative weave so you can better control that your formation attacks won't be disrupted by shitty behavior dr. properties Music Note class guide and strategy by MandatoryQuest. You note the power of playing a burn card before reviving ether and taking it back immediately, but mark the two cards that are good candidates for this as Aid from the Ether and Frost Armor. At least in the case of the Brute, it appears to be a better build - or at least something closer to my own tendencies in RPG character-building. link to guide. Since no guides exist for Prism I decided to write one based on my own interpretation of the class and online discussions. Find my epic Gloomhaven build guides here! After putting together a guide for Hatchet, I decided to toss together one I would use for Red Guard in a 2-player environment with my Hatchet build. Hi everyone! I decided to make a guide for Shackles because I thought it was such an interesting class that also might not be the most intuitive for how to play it. As with the other level 9 guides, I will be abandoning the alternate build for now and will focus on it in another, separate guide. In both of my last two playthroughs, both to level 9, I've used this same build and I think it's very effective. Ancient Ward fits this very well. Assuming you have followed the clues and arrived at this page legitimately, you have unlocked the Bladeswarm - a fully playable character class for Gloomhaven. com/a/TSx96TJ. I'd say that build is the most effective and it helped me in my *much* more effective second build (I first played a "tank" brute). While it's certainly true that Meteor can potentially attack 3 targets for 2 damage each setting you up for the following turn's Spike for 12, assuming your ini card will allow them to remain on the hazardous terrain since they're already there I played Shards from level 4-9 and went for a damage build that takes advantage of brittle, but there are definitely other ways the class can be played that I didn't fully take advantage of. There won't be a 3p guide, unfortunately, simply because that's one too many to write and you can kind of just figure it out by combining the two. Thanks in particular for Gripeway for pioneering this format for guides, and to Ragebadger for putting out phenomenal videos that heavily inspired my guides. Particularly : Blood transfusion combined with Hand of the surgeon can become a Heal 12 or 19 host /path/to/gloomhaven. I've been playing with the music note and, while I do really like the class guide made by u/Uberdemnebelmeer, this build is a different approach to the character. Thank You SO much for making this guide! I feel it demonstrates well the idea and practical value of each pick through the example combos. Jul 19, 2021 · I’ve created build guides for all the Gloomhaven starting characters – ranged build guide for the Cragheart, tank build Brute guide, Tinkerer crowd control build guide, Mindthief damage and stun guide, Spellweaver AoE guide and a Scoundrel single target poison build guide. You don't have to read all the rules ahead of time (for the first scenario, you could read ahead if you wish just to cut down on the interruption during play, but it's not necessary). This way you can still make efficient long rests and also make a really big bear heal in a pinch. Gloomhaven, Jaws of the Lion, and Frosthaven are cooperative games of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. There's a link that isn't live yet I believe, that will update all the Gloomhaven characters so that they're compatible with Frosthaven, I'm assuming traits and such, so I was just wondering if Isaac had commented on updating Envelope X in the same way. Pretty good guide, only thing I’d say is reinforced repost is honestly really good for the sword tank build. I do have one big problem with your guide- please take note, there may be a compliment hidden in here somewhere - You are my go-to-guy for sage GH advice, I consider your character guides as the 'default' build and other guides are usually silly builds created by silly people. Below you will find a PDF file that you can print out to supply all the materials you need to play this class: ability cards, attack modifiers, a character mat, character sheets, and Gloomhaven, Jaws of the Lion, and Frosthaven are cooperative games of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. This is my first class guide for Gloomhaven or Frosthaven. Hey guys, some of you may remember this guide from the alternative builds contest a few months back. If you enjoy killing enemies vicariously through your allies, you will love this deck. The idea of a build vs class guide is not new. Gloomhaven is a board game for 1-4 players designed by Isaac Childres and published by Cephalofair Games in 2017. Here is the complementary guide to the 2p guide, this one for Craghearts playing in a 4p party. Awesome guide! Just made my Trap character, so I’ve been waiting for another detailed guide to come out. Soothsinger Solo Scenario Guides Soothsinger Painted Minis. If you want to delve deeper, I recommend u/Avelice's guide here. Those videos are very in-depth and I recommend watching if you have some classes in mind you want to improve your play with. set the ENV to run the container with a specific user/group who had access to the above folder on the host PUID = 1000PGID = 1000. Envelope X reward discussion: While I do usually prefer text guides for builds, I found this video from Gripeaway to be thorough and valuable. One way is to fill your modifier deck with all of the element modifiers and use AOEs to get as many elements and then play based on the random elements available. Alternative Tinkerer Guide: Tinkerbot Commander Build. For reference, as this question gets asked a lot: I have played four Doomstalkers to retirement. Control: Concentrated Blast is a lot of bang for the buck, letting you stun up to 2 enemies, but really eats up your resonance, making it hard to get a lot I like it! From my 2P/3P experience playing Scoundrel with Visage of the Inevitable at 5, that card makes Sinister Opportunity way better. summons-focus it seems), key cards for the builds, how hybrids or sub-builds could be made, and what parties each build would fit into. Very great guide, you explained well the combo, the strengh and weakness of cards. I'm glad you've reposted this as I don't tend to check the class wiki again unless I'm playing or building that character. If you're still looking for a description on what to do, I haven't played the single summon build at all yet, but Get the wraith out asap -- she lives basically forever, getting you small damage and eventually heals out every turn, and makes sure you can always get a use out of the command cards 50 votes, 25 comments. Accordingly, we'll just be continuing from the damage/support hybrid build, which I think is the more generally-applicable. Class Guide by u/theDarkLordOfMordor. Enjoy! This guide will cover the Bladeswarm from the perspective of a Bruiser in Frosthaven and the cards necessary for that. I do not recommend using this build if you're playing two-player. These sheets are somewhere in between Gloomhaven 1. That being said, there are some stipulations for this guide: This guide is designed for playing this class in a three or four-player party. I plan on editing the guide if I find any card or item choices don't pan out in play. After that, I'm taking requests for which classes people would like to see alternate builds (although I won't start making these until after March 13th). Feb 8, 2023 · Especially one that discusses the major builds (multi-target-attacks-focus vs. Thanks for posting the update! Gloomhaven, Jaws of the Lion, and Frosthaven are cooperative games of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. Blood Mage Guide. Don't use it to shuffle an enemy next to your ally, use it to shuffle an already adjacent enemy away from the group to trigger Visage for an instant kill at 93 initiative, then move into their space next turn at 4 initiative and stab the second enemy. in Gloomhaven I knew what the cards did by name at a certain point Well, the only class I have learned so well was Eclipse and that during my third playthrough of this class (I also knew the Diviner well enough during my first playthrough - but only a very specific, rift-focused damage build where I knew the algorithm by heart). This is my first attempt at a guide, so it's probably less in-depth than it should be. I've played far too much Gloomhaven and have been having a blast with Frosthaven, so after having gotten through more than half of the game I finally felt proficient enough to get some of these thoughts written up. The build doesn't teach you basic game knowledge, knowing monster abilities and their specific initiative helps a lot. The Gloomhaven "Class Resources" Reddit that people have referred to me do not seem to contain any; and I'd prefer using the updated guides - if they are available. One thing I hadn't noticed until watching you update the guide was how few half-health payoffs there are; just Defiance of Death top (lvl 1), Growing Rage bottom (lvl 1), Break the Chains bottom (lvl 2), and both sides of Seeing Red (lvl 5) (technically these are also the same cards that payoff in the 1-hp build, but that has the solo item's I just retired my Meteor at level 9, had a blast playing it. One of the important parts to consider in a guide is how to implement a build over a character's career, not just the end result. BGG Guide. I especially appreciated you mentioning your player count. . You can find the build guide here! Two quick notes: I'm currently playing this build, and everything level 5 and onward is untested. ensured /path/to/gloomhaven had proper ownership and permissions chown -R 1000:1000 /path/to/gloomhaven. then edited application. However, I'd like to suggest that for 4p, Poisoner build is also an extremely strong alternative. My initial plan was to buy Thief’s Hood imported from Gloomhaven, to turn Honeypot into a loot 2, but might need to reconsider the Spyglass instead. Below you will find a PDF file that you can print out to supply all the materials you need to play this class: ability cards, attack modifiers, a character mat, character sheets, and Feb 12, 2024 · This guide is a compilation of character class guides, currently only those released by MandatoryQuest. This will be the Ability Cards, Items, Modifiers, and Perks that work best for the build. I see that you are leaning heavily on a Cursemonger build, and I think that's the right call - It's the best way to play in 2p/3p parties. Other guides don't always do that, and I feel geminate is FAR stronger in 4p than 2p. g. Per the official FAQ "Ethereal Manifestation (Card 474): The bottom is the only action in the game that does not have a base ability. The guide itself is the first half of the video, with the second half being a scenario playthrough using one of the less straightforward builds. I second watching the guide by RageBadger. Additionally, with the nature of multiple build paths on Frosthaven classes, I needed the ability to do hyperlinks within the guide, which doesn't really work on Imgur. I feel like this is the first guide I've read for gem that aligned with my play very closely. Oh for sure I do still find them insightful and quite interesting just felt worth mentioning that while it is very much a bit of a deep dive on each of the classes its not a "deep dive on this specific build based on experience with the class" its still useful just if someone watches a few hour video its good for them to know what they specifically are getting out of the content. A quick point about Ethereal Manifestation, though, you actually can preform multiple bottom actions. I think this will provide an excellent base line for any triforce player, which can be easily molded for specific scenarios, since you clearly see what will no longer work as well after replacing a combo piece. Known as “Print and Play” formatting, there are several options for getting your hands on quality custom content materials. Apr 13, 2018 · You'll find this build has an over-all great initiative curve, so you'll be able to pair this effectively so the 98 won't hold you back. Damage Build by u/Uberdemnebelmeer. Hey thanks for the guide, really enjoyed reading (and re-reading) it. Doubling attack, although needing an additional card, gives you a solid monstrous hit rather than adding a flat 3 attack. 0, I thought they weren't going to make a perk sheet for Bladeswarm that fit the Frosthaven style and the best we could get was this crossover sheet that you linked. See you in the Frozen North! The one more guide I'm going to do before leaving in a couple days is a Mindthief one, as it is a shame to have one of the starter classes not at level 9. This a good guide. 0 and Frosthaven. In my experience, taking a mix of ranged and melee cards (combined with the large hand size) worked out really well for my Cragheart, because it meant I usually had a great card for u/Themris made a great guide with some different builds that might help. Painted Minis. Great job, very interesting video. But basically, i think there are two ways ive seen people play him. If you enjoy Gloomhaven as much as I do, it’s natural to want to This guide spoils anything and everything about Fist. You've been warned. If you enjoy Gloomhaven as much as I do, it’s natural to want to Gloomhaven, Jaws of the Lion, and Frosthaven are cooperative games of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. Alternate builds are interesting but the point of the guides initially was to create something to help people who are struggling with a class. I'd prefer a written guide, but I'll take anything I can get. A couple of powerful combinations with items I discovered kinda half by accident (in both cases we got the item and it kinda fell to me because I had a slot open): Swiftness Potion with Igneous Path bottom is an amazing combo, used it a few times to block off a route on turn 1 so the monsters had to go the long way around, and Ember Bring on more guides! (And Sam is one of the best minds related to GH that I've ever talked to) A few random thoughts: I am currently a L4 Deathwalker in my campaign, and your guide reflects a lot of my thoughts on a lot of cards I have thought a lot about -- the bottom of Strength of the Abyss maybe being primary here as I really want to use it but it's been a bit tougher than I thought to There was an add-on for the physical components, but they would still be in the original Gloomhaven format. As always, feedback and discussion around the guide is more than Where each guide is designed to a specific play style (assuming it has been tested to be playable in scenarios). Great guide, well explained, leaning into losses with a large handed class makes a lot of sense. Item load out includes dancing slippers to put retaliate on ranged enemies, a gauntlet that does 2 retaliate, tower shield, and a couple potions that deal 2 and 4 direct damage. Some specific thoughts on this guide: The term "you" is directed to the reader and not the guide creator Quenched Rage's bottom seems underwhelming. An alternate build for Saw, to be played alongside a shield spikes-based Red Guard ally in base Gloomhaven. I’ve been playing Meteor for the past 6 scenarios or so and absolutely love it. I agree that a lot of Gloomhaven players put too much of a focus on optimized builds. Press question mark to learn the rest of the keyboard shortcuts With that being said, I felt that it was important to make a guide for this because there isn't one for it anywhere, at least as far as my best Googling could show me. r/Gloomhaven: Gloomhaven, Jaws of the Lion, and Frosthaven are cooperative games of tactical combat, battling monsters and advancing a player's own … Press J to jump to the feed. true. I wrote up three builds, and I'm confident that there at least as many additional, viable ways to build this character. The tank build is the sword build anyway so it’s kinda seemingly intended to go with it since it works while disarmed. Hello! I'm a long time fan of the series and have been dying to write a guide for so long. Music Note Deep Dive/Guide by Rage Badger Gaming. This guide is for Craghearts in a 2p party and you can expect the 4p party guide from me on Monday (I already have all the pictures taken but still have a ton of writing to do). Curseless Build by grimtoothy. Thanks for stopping by! Hi, I just played my first game of gloomhaven yesterday, and had a great time, but there's something in your guide that confused me. I haven't been able to find the separate guide for the healing build. And also, obviously, in video. I’m partnering with Snowflake, so I’m figuring the control build will be the way to go. At that time, I wrote the guide in a rush (contest craziness!). We differ on some card choices, but she's way more entertaining. So, here is my best attempt at a fair guide for this: https://imgur. Some Music Note Spoilers. Be warned, the guide contains spoilers for: Building 44 The Shackles class Items, without revealing where they can be found (properly marked as you scroll) This is a very narrow guide dedicated to one specific build. This guide is modeled after the guides written by Gripeaway and Dysentz for the Boneshaper and Blinkblade, respectively. Looking through the guide, after only 2 scenarios, my biggest impression was that CR builds can take many cards for low initiative / circumstantial utility, since almost half your plays are blank. So this is my 2nd and probably final class guide, and I wrote it because Snowflake was one of my two favorite characters during testing. This is a very comprehensive guide that includes 4 different builds (with hands per level), clear call outs of combos, as well as pretty much anything else you could think of! The only cards I really disagree on are Cautious Advance and Righteous Strength - both of which are mainstays of the tank build. Any conversation on this post probably will as well. I think the remaining Gloomhaven classes already have plenty of guides covering different playstyles, and I'm not sure there's much I can add Gloomhaven, Jaws of the Lion, and Frosthaven are cooperative games of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. And really, a free strengthen that comes with an easily-enhanceable move is great! Especially for a damage build that has you making multiple attacks per turn. Frosthaven - Snowflake Class Guide by GuluB411. Here is a guide to help anyone playing the physical version of Gloomhaven to incorporate custom content into their game. One in a 2p campaign, one in a 4p campaign, and two in solo 3p campaigns. Soothsinger Background The guide is written tongue-in-cheek ("In fact, it may be the most powerful build in the entire Gloomiverse") and was initially posted on April 1, 2020. Yeah it's maybe less viable/powerful than the two builds you proposed, but it's still a possible build. Gloomhaven having a million variables is precisely why it's only realistic to create a guide that provides a balanced, well-rounded build that can do decently no matter the situation. Combine it with the card that forces enemies to attack to you if need be and that’s a lot of damage. chmod -R 775 /path/to/gloomhaven. I've taken some time to rewrite and update the guide, especially given all the Circle discussion we've had lately. Happy to have feedback on the format, how easy it is to follow, if there are any issues understanding anything, etc. (in addition to pointing out any typos and things like that) I see the point of your build. Alternative Eclipse Guide: Evasion Tank Build. Alternative Circles Guide: Spellblade Build. Before they announced Gloomhaven 2. Though I agree with all of the level up card choices in this guide (the Scoundrel's card choices are frustratingly one-sided, IMO), I usually build my early hands a little differently. Plus, it's unique - you just don't get that effect anywhere else. Pay close attention to Cautious Advance in particular; there's an enhancement dot up there on that Shield action, which can take a Bless (or Strengthen or +1 I guess) really easily. It's a shame you don't talk about the healer build. In this guide, I will be covering the different builds, card analysis, enhancement, items, solo scenario, etc. Apr 23, 2021 · I’ve created build guides for all the Gloomhaven starting characters – ranged build guide for the Cragheart, tank build Brute guide, Tinkerer crowd control build guide, Mindthief damage and stun guide, Spellweaver AoE guide and a Scoundrel single target poison build guide. The game isn't that hard, and gets easier when you get higher prosperity items and enhancements—to the point that there are common house rules (e. endurance potions, playing with 4p monster configs with 3p, making disarm enhancements off limits) to make it Gloomhaven, Jaws of the Lion, and Frosthaven are cooperative games of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. Unless you're starting at level 7+ you don't start with 100 gold for the enhancement on Defensive Stance, so some starting items will help get you through those first few scenar A friend is planning to join my Gloomhaven group for frosthaven when it arrives, but I’m not sure that we are going to make it through all of Jaws with him (hopefully the tutorial and another 5 or so scenarios?) by Christmas, and the rest of the group, all of whom have played the whole Gloomhaven base campaign, is itching to start Frosthaven The very first one has the most rules reading but you can literally pull the game out, open the learn to play guide, and it walks you step by step through everything. knguwllbttrhranqmxlomvfjhnlitpiverurxblcpokutzzp